Zani Build Guide, Skills, Combos & Teams Wuthering Waves
Basic Information


Zani
A member of Averardo Vault's security team and holder of "Best Employee" for longer than she cares to count.
She has made plenty of plans for her free time, but for now, her biggest mission is simple: clocking out on time.
Resonator's Stats
Resonator's stats per level
Stat | Lv 1 | Lv 20 | Lv 40 | Lv 50 | Lv 60 | Lv 70 | Lv 80 | Lv 90 |
---|---|---|---|---|---|---|---|---|
![]() | 862 | 2816.76 | 4844.27 | 6145.37 | 7446.39 | 8747.49 | 10048.59 | 10775 |
![]() | 35 | 117.29 | 202.53 | 258.27 | 314.02 | 361.01 | 408.01 | 437.5 |
![]() | 93 | 298.86 | 512.4 | 649.31 | 786.22 | 923.13 | 1060.03 | 1136.66 |
Resonator's Graduation Stats

15000+

1900 - 2500+

1200+

115% - 120%
- How much Energy Regen % Zani needs is, like most characters, dependent on the teammates she's played alongside,
- Based on her most common teams, we recommend 115% - 120% ER.

55% - 70%+

270% - 310%+

40% - 82%+
Level Upgrade Materials
Lv 20 | Lv 40 | Lv 50 | Lv 60 | Lv 70 | Lv 80 |
---|---|---|---|---|---|
|
Skills & Resonance Chains
Skills

Basic Attack
Perform up to 4 consecutive attacks to deal Spectro DMG.
After performing Basic Attack Stage 3, press Normal Attack at the right time to perform Basic Attack Breakthrough, which can be followed by Basic Attack Stage 4 by pressing Normal Attack again.
Following Basic Attack Stage 3, Basic Attack Stage 4 can also be triggered by dodging and pressing Normal Attack within a certain time after Basic Attack Stage 3.
Heavy Attack
Consume STA to attack the target, dealing Spectro DMG. Press Normal Attack within a certain time to perform Basic Attack Stage 3.
Mid-air Attack
Consume STA to perform a plunging attack, dealing Spectro DMG. Press Normal Attack within a certain time to perform Basic Attack Stage 3.
Dodge Counter
Press Normal Attack within a certain time after a successful Dodge to attack the target, dealing Spectro DMG. Then press Normal Attack at the right time to cast Basic Attack Breakthrough.
If Dodge Counter is not followed by Basic Attack Stage 4, press Normal Attack on the ground within a certain time to cast Basic Attack Stage 4.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Basic Attack 1 DMG | 29.60% | 32.03% | 34.46% | 37.86% | 40.28% | 43.08% | 46.96% | 50.84% | 54.73% | 58.85% |
Basic Attack 2 DMG | 40.00% | 43.28% | 46.56% | 51.16% | 54.44% | 58.21% | 63.46% | 68.70% | 73.95% | 79.53% |
Basic Attack 3 DMG | 21.34%*3 | 23.09%*3 | 24.84%*3 | 27.29%*3 | 29.04%*3 | 31.05%*3 | 33.85%*3 | 36.64%*3 | 39.44%*3 | 42.42%*3 |
Basic Attack 4 DMG | 34.00%*4 | 36.79%*4 | 39.58%*4 | 43.48%*4 | 46.27%*4 | 49.48%*4 | 53.94%*4 | 58.40%*4 | 62.86%*4 | 67.60%*4 |
Breakthrough DMG | 30.94%+8.84%*7 | 33.47%+9.57%*7 | 36.01%+10.29%*7 | 39.56%+11.31%*7 | 42.10%+12.03%*7 | 45.02%+12.87%*7 | 49.07%+14.02%*7 | 53.13%+15.18%*7 | 57.19%+16.34%*7 | 61.50%+17.58%*7 |
Heavy Attack DMG | 20.66%*4 | 22.36%*4 | 24.05%*4 | 26.43%*4 | 28.12%*4 | 30.07%*4 | 32.78%*4 | 35.49%*4 | 38.20%*4 | 41.08%*4 |
Plunging Attack DMG | 52.80% | 57.13% | 61.46% | 67.53% | 71.86% | 76.83% | 83.76% | 90.69% | 97.62% | 104.98% |
Dodge Counter DMG | 37.34%*3 | 40.40%*3 | 43.46%*3 | 47.75%*3 | 50.81%*3 | 54.33%*3 | 59.23%*3 | 64.12%*3 | 69.02%*3 | 74.23%*3 |
Heavy Attack STA Cost | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Mid-air Attack STA Cost | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |

Standard Defense Protocol
Attack the target to deal Spectro DMG and enter a block stance. This state ends early if Zani is switched off the field. Press Normal Attack within a certain time to perform Basic Attack Stage 3, recovering 10 points of Redundant Energy and Stagnating the target on hit.
When attacked by the enemy in the block stance, reduce this instance of damage by 100% and Stagnate nearby targets, then cast Resonance Skill Pinpoint Strike, dealing Spectro DMG and additionally reducing their Vibration Strength by 5%. The DMG taken by Zani is reduced by 30% within the next 2s.
Crisis Response Protocol
When Zani is not in Inferno Mode and has full Redundant Energy, her Resonance Skill is replaced with Resonance Skill Crisis Response Protocol.
Hold Resonance Skill to enter Ready Stance. While in Ready Stance, Zani is immune to interruption. This state ends early if Zani is switched off the field. After releasing Resonance Skill button or when the stance duration ends, consume all Redundant Energy to cast Targeted Action, dealing Spectro DMG.
When attacked by the enemy in Ready Stance, reduce this instance of damage by 100% and consume all Redundant Energy to cast Forcible Riposte, dealing Spectro DMG, Stagnating the target, and further reducing their Vibration Strength by 5%. The DMG taken by Zani is reduced by 30% within the next 2s.
Casting Targeted Action or Forcible Riposte inflicts a stack of Heliacal Ember upon the target on hit and recovers Blaze before entering Sunburst mode.
Sunburst
The Spectro Frazzle DMG dealt by Zani to the target is Amplified by 20%.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Proper Defense Protocol DMG | 32.16% | 34.80% | 37.44% | 41.13% | 43.77% | 46.80% | 51.02% | 55.24% | 59.46% | 63.94% |
Pinpoint Strike DMG | 30.68%+61.36% | 33.20%+66.40% | 35.72%+71.43% | 39.24%+78.47% | 41.75%+83.50% | 44.65%+89.29% | 48.67%+97.34% | 52.70%+105.39% | 56.72%+113.44% | 61.00%+121.99% |
Targeted Action DMG | 43.35%+14.45%+86.70% | 46.91%+15.64%+93.81% | 50.46%+16.82%+100.92% | 55.44%+18.48%+110.88% | 59.00%+19.67%+117.99% | 63.08%+21.03%+126.16% | 68.77%+22.93%+137.54% | 74.46%+24.82%+148.91% | 80.15%+26.72%+160.29% | 86.19%+28.73%+172.37% |
Forcible Strike DMG | 43.35%+14.45%+86.70% | 46.91%+15.64%+93.81% | 50.46%+16.82%+100.92% | 55.44%+18.48%+110.88% | 59.00%+19.67%+117.99% | 63.08%+21.03%+126.16% | 68.77%+22.93%+137.54% | 74.46%+24.82%+148.91% | 80.15%+26.72%+160.29% | 86.19%+28.73%+172.37% |
Proper Defense Protocol Cooldown | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Proper Defense Protocol Concerto Regen | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Pinpoint Strike Concerto Regen | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Targeted Action Concerto Regen | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Forcible Strike Concerto Regen | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Bladewielder Duration | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 |

Heliacal Ember
When Zani is in the team and a nearby Resonator inflicts Spectro Frazzle upon a target, immediately consume all Spectro Frazzle stacks and trigger the corresponding DMG, then convert Spectro Frazzle into an equal number of Heliacal Embers. Every time the conversion happens, Zani obtains Blaze based on the stacks of Heliacal Ember inflicted. Heliacal Ember is capped at 60 stacks, with each stack lasting for 6s. Heliacal Ember stacks are counted toward the Spectro Frazzle stacks for the Eternal Radiance Sonata Effect.
Scorching Light
When Zani is in Inferno Mode, Heavy Slash - Daybreak, Heavy Slash - Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash become available, which deal Spectro DMG that is considered both Heavy Attack DMG and Spectro Frazzle DMG.
When Blaze is higher than 30, Resonance Skill Standard Defense Protocol is replaced with Resonance Skill Scorching Light.
Hold Resonance Skill to enter Ready Stance, during which Zani is immune to interruption. This state ends early when Zani is switched off the field. Release Resonance Skill button to consume Blaze and perform Heavy Slash - Daybreak.
When attacked in a certain time after entering Ready Stance, reduce this instance of damage by 100% and Stagnate nearby targets, then perform Heavy Slash - Lightsmash, consuming Blazes and further reducing their Vibration Strength by 10%. The DMG taken within the next 2s is reduced by 30%.
After casting Heavy Slash - Lightsmash, Basic Attack is replaced with Heavy Slash - Nightfall, consuming up to 40 Blazes on hit, with each Blaze increasing the DMG Multiplier of Heavy Slash - Nightfall.
When Ready Stance ends, immediately perform Heavy Slash - Nightfall.
When Blaze is higher than 30, Basic Attack is replaced with Heavy Slash - Daybreak. After entering Inferno Mode, casting Basic Attack immediately replaces the current Basic Attack with Resonance Skill Scorching Light. Hold Basic Attack to enter Ready Stance.
After performing Heavy Slash - Daybreak, Basic Attack is replaced with Heavy Slash - Dawning when Zani has more than 30 Blazes. Heavy Slash - Dawning consumes Blazes.
After performing Heavy Slash - Dawning, Basic Attack is replaced with Heavy Slash - Nightfall.
If Basic Attack is not replaced with Heavy Slash - Nightfall after a successful Dodge, press Normal Attack within a certain time to perform Heavy Slash - Lightsmash at the cost of Blazes.
Redundant Energy
Zani can hold up to 100 Redundant Energy.
Obtain Redundant Energy when Normal Attacks hit a target.
Obtain Redundant Energy when Intro Skill Immediate Execution hits a target.
Obtain Redundant Energy when casting Resonance Skill Standard Defense Protocol.
Obtain Redundant Energy when casting Pinpoint Strike.
Cannot obtain Redundant Energy while in Inferno Mode.
Blaze
Blaze is capped at 100 when not in Inferno Mode.
Blaze is capped at 150 in Inferno Mode.
Casting Targeted Action or Forcible Riposte grants 10 Blazes.
Every stack of Heliacal Ember converted from Spectro Frazzle grants 5 Blazes.
Casting Resonance Liberation Rekindle grants 50 Blazes.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Slash - Daybreak DMG | 100.00% | 108.20% | 116.40% | 127.88% | 136.08% | 145.51% | 158.63% | 171.75% | 184.87% | 198.81% |
Heavy Slash - Dawning DMG | 213.30% | 230.80% | 248.29% | 272.77% | 290.26% | 310.38% | 338.36% | 366.35% | 394.33% | 424.07% |
Heavy Slash - Nightfall DMG | 68.00%+132.00% | 73.58%+142.83% | 79.16%+153.65% | 86.96%+168.81% | 92.54%+179.63% | 98.95%+192.08% | 107.87%+209.40% | 116.79%+226.71% | 125.72%+244.03% | 135.20%+262.43% |
Additional Multiplier Per Blaze | 5.00% | 5.41% | 5.82% | 6.40% | 6.81% | 7.28% | 7.94% | 8.59% | 9.25% | 9.95% |
Heavy Slash - Lightsmash DMG | 213.30% | 230.80% | 248.29% | 272.77% | 290.26% | 310.38% | 338.36% | 366.35% | 394.33% | 424.07% |
Max Scorching Ember Stacks | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | 60 |
Scorching Ember Duration Per Stack | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |

Rekindle
Deal Spectro DMG and enter Inferno Mode, increasing Max Blaze from 100 to 150 and granting 50 Blazes. When in Inferno Mode, the DMG Multiplier of Basic Attack is increased.
The Last Stand
When in Inferno Mode, Resonance Liberation The Last Stand becomes available when Blaze is lower than 30 or after 8s in Inferno Mode.
Casting Resonance Liberation The Last Stand deals Spectro DMG and ends the Inferno Mode.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Reburn DMG | 160.22% | 173.35% | 186.49% | 204.88% | 218.02% | 233.13% | 254.15% | 275.17% | 296.19% | 318.52% |
Judgement Day DMG | 96.13%+544.73% | 104.01%+589.39% | 111.90%+634.06% | 122.93%+696.59% | 130.81%+741.26% | 139.88%+792.63% | 152.49%+864.10% | 165.10%+935.56% | 177.72%+1007.03% | 191.12%+1082.96% |
Basic Attack Multiplier Increase | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% | 25% |
Cooldown | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Resonance Cost | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 |
Reburn Concerto Regen | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Judgement Day Concerto Regen | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Inferno Mode Duration | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |

Attack the target, dealing Spectro DMG.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
DMG | 12.20%*5+40.64% | 13.20%*5+43.98% | 14.20%*5+47.31% | 15.60%*5+51.98% | 16.60%*5+55.31% | 17.75%*5+59.14% | 19.35%*5+64.47% | 20.94%*5+69.80% | 22.54%*5+75.14% | 24.24%*5+80.80% |
Concerto Regen | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |

Attack the target, dealing Spectro DMG equal to 150% of Zani's ATK and removing all stacks of Heliacal Ember inflicted upon the target. Each stack increases the DMG dealt by 10%. This DMG is considered Spectro Frazzle DMG. The Spectro DMG dealt by other Resonators in the team to the target marked by Heliacal Ember is Amplified by 20% for 20s.
Skill Upgrade Materials
Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|
Resonance Chain

Casting Targeted Action or Forcible Riposte gives 50% Spectro DMG Bonus for 14s.
Immune to interruptions while casting Resonance Skill Heavy Slash - Nightfall.

Crit. Rate is increased by 20%.
The DMG Multiplier of Targeted Action and Forcible Riposte is increased by 80%.

When in Inferno Mode, every 1 Blaze consumed increases the DMG Multiplier of Resonance Liberation The Last Stand by 8%, maxed at 1200%.

When Intro Skill Immediate Execution is cast, ATK of all Resonators in the team is increased by 20% for 30s.

The DMG Multiplier of Resonance Liberation Rekindle is increased by 120%.

The DMG Multipliers of Heavy Slash - Daybreak, Heavy Slash- Dawning, Heavy Slash - Nightfall, and Heavy Slash - Lightsmash are increased by 40%.
Gain following effects when in Inferno Mode:
- When Blaze is lower than 70, restore 70 Blazes immediately. This effect is triggered once in Inferno Mode.
- Within 8s after entering Inferno Mode, Zani will remain standing with at least 1 HP if hit by a fatal blow.
Skill Priority





Weapons
Zani's Signature weapon is by far her best option, thanks to its massive boosts in her best stats: 48.6% CRIT DMG with high Base ATK, 50% Spectro Frazzle Amplify, 12% extra ATK and even 8% DEF Ignore with a simple condition (that can be nearly permanently triggered during any part of Zani's rotation). How much stronger this weapon is compared to other options depends on how many other sources of Frazzle Amplify you have access to. For example, while Phoebe's 100% Frazzle Amplify is active the value of this weapon is diminished due to dilution, but without it, it becomes far more potent.
Roccia's weapon is fantastic on Zani as all her attacks during her Ultimate stance are the Heavy Attack type while still being treated as Basic ATK's for the purpose of this weapons conditional effect. A permanent 48% Heavy ATK boost which the majority of Zani's DMG is considered, combined with an extra 24.3% CRIT Rate, high base ATK and 12% ATK make it the second best choice.
Beyond the usual high Base ATK, CRIT Rate and all-type DMG bonus buffs Xiangli Yao's weapon provides, Zani makes little use of the extra Liberation DMG Bonus effect so this weapon is comparably weaker than other options, but can still be considered as a good alternative due to raw stats alone.
The extra Energy Regen and huge ATK boosts this weapon provides are very useful to Zani, but she has little use for its conditional effect which reduces the potential of this baseline standard banner option. With that said, it remains very much usable for F2P players due to Zani's really high baseline damage.
This weapon is fully stackable on Zani and the huge ATK% boosts from it allow it to get close to Abyss Surges, but the lower Base ATK compared to 5-star choices doesn't make it as good. Nonetheless, this option is a fantastic F2P alternative by raw ATK stat boosts alone.
The extra flat Energy and ATK this weapon provides do benefit Zani, however it provides less ATK% than Legend of Drunken Hero and can experience some buff downtime in certain teams making it the inferior choice in most cases, but this weapon remains a solid option if you already built it.
Stonard isn't the most appealing choice on Zani as the damage it provides is low for a few reasons: Liberation DMG Bonus isn't a stat Zani makes the best use of, and neither is CRIT Rate because her Echo set already gives her a lot of it. The lower-end Base ATK comparatively to the above options also make it a less preferable choice. Overall, this can work as a temporary option, but try to work toward other options to make Zani stronger.
Echo set
Echo set 1

5pcs Set: Inflicting Spectro Frazzle on enemies increases Crit. Rate by 20% for 15s. Attacking enemies inflicted with 10 stacks of Spectro Frazzle grants 15% Spectro DMG Bonus for 15s.
Eternal Radiance is Zani's best-in-slot echo set. As her kit mainly revolves around Spectro Frazzle DMG, she maximizes the bonuses provided by the set.
Summon a Capitaneus to jump up and smash enemies, dealing 118.80% Spectro DMG. This attack generates 4 extra Merciless Judgements, each dealing 59.40% Spectro DMG.
The Resonator with this Echo equipped in their main slot gains 12.00% Spectro DMG Bonus and 12.00% Heavy Attack DMG Bonus.
CD: 20s.
Capitaneus, a 3-cost echo, is currently the best in slot for Zani because it provides Heavy ATK and Spectro DMG Bonuses.
Summon a Nightmare: Mourning Aix to attack surrounding enemies, dealing 273.60% Spectro DMG. DMG dealt to enemies inflicted by Spectro Frazzle is increased by 100.00%.
The Resonator with this Echo equipped in their main slot gains 12.00% Spectro DMG Bonus.
CD: 20s.
Nightmare: Mourning Aix is the second viable option for Zani because of the Spectro DMG Bonus it provides. It is easier to farm than Capitaneus, so use this if you do not have a good Capitaneus echo yet.
Echo stat













Synergies & Team Formation
Synergies
In Confession mode, Phoebe applies enough Spectro Frazzle so that Zani can generate her whole Blaze bar for her combos, and she gives her 100% Frazzle DMG Amplify with 10% RES Shred on Outro as well as an extra 30% Frazzle Amplify with her Signature weapon, without taking too much field time. These factors are enough to make her the best secondary for Zani, bar none.
Spectro Rover is a replacement for Phoebe if you don't own her, however they're problematic for a few reasons. While they do provide 10% Spectro RES Shred via their S6, their damage is unimpressive and their skill cooldowns are problematic for rotations. Plus, they do not give any Frazzle DMG Amplify that Phoebe applies in ridiculous amounts, and they lack the Frazzle application for Zani to exploit her full combos. While the duo works together, Phoebe is a big upgrade, but worry not about clearing endgame content with Spectro Rover on the team — it's perfectly viable!
Mortefi, in Zani teams, acts as a substitute for Phoebe's buffing effects, but unfortunately doesn't apply any Spectro Frazzle. To compensate for this, Mortefi with Zani must be used with Spectro Rover, but under these conditions the team can work just fine and is able to clear endgame content without any issues, so the trio is definitely usable for F2P accounts!
One of the usual Healing Support options that can slot into any team. Super easy to use, provides amazing team-wide ATK% buffs and 15% DMG Amplify with one of the fastest rotations in the game. Enjoy.
Similar to Verina, a premium Healing Support option who can not only slot into any team, but also provide insane 12.5% Crit Rate, 25% Crit DMG, 25% ATK and 15% DMG Amplify buffs to your whole team. One of the best but also easy to use characters in the game.
Team Formation
Best Team
No Phoebe Team
Rover: Spectro is a great alternative to Phoebe if you don't have her as Rover also provides Spectro Frazzle stacks, use Rover: Spectro on Moonlit Clouds.
Heavy Attack Frazzle Team
With Mortefi, use Spectro Rover on the Rejuvenating Glow Echo Set. With Shorekeeper, use Spectro Rover on Moonlit Clouds.
More Info
Cherished Items

A notebook, Zani's constant companion. It's not just for jotting down daily schedules and important tasks. It also keeps life hacks she's gathered along the way.
From recipes she stumbled upon in a forum to success tips pulled from a bestseller, and even a quick tutorial on fixing a washing machine in five minutes, Zani collects all sorts of seemingly useless tricks. Correction. Completely pointless tricks.
But for Zani, each note is a valuable piece of her daily life. She holds onto the hope that one day, these tricks will come in handy. Maybe today when she's off from work, or on her next, distant vacation, or maybe...

An alarm clock, Zani's constant companion. This alarm clock is a bit of a hybrid. It looks like a pocket watch from its design and material, but is much larger. Every weekday morning, its ring jolts Zani awake, signaling the start of her day.
As a Montelli employee, Zani handles immense wealth and hidden secrets, and even a minute's delay could lead to catastrophic losses. That's why punctuality is crucial for her.
Zani divides her day into meticulously timed segments, ensuring she meets all her deadlines with precision. While some might think she has a natural knack for time management, only the old employees know the truth: Zani has worked tirelessly to achieve such efficiency.

For Zani, lending a helping hand is just part of her everyday routine, nothing to brag about or seek recognition for. Having once been in a tough spot herself, she understands the value of support. Once she gained the strength to stand against cruelty, she chose to be that helping hand. No strings attached, it's simply who she is.
A few of the scars on her body are reminders of a past abduction case long forgotten by Ragunnesi. After a long struggle, she managed to rescue the kidnapped girl. In gratitude, the girl gifted Zani this toy before her parents arrived.
While Zani sees her actions as normal, they were life-changing for someone else. While she doesn't dwell on it, she still keeps the toy as a quiet reminder of her past.
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