Verina
Basic Information


Verina
With an extensive knowledge of botany, Verina is always solicitous, always smiling, and always wishing for every flower to be blessed with the miracle of life.
Resonator's Stats
Resonator's stats per level
Stat | Lv 1 | Lv 20 | Lv 40 | Lv 50 | Lv 60 | Lv 70 | Lv 80 | Lv 90 |
---|---|---|---|---|---|---|---|---|
![]() | 1139 | 3721.91 | 6400.95 | 8120.16 | 9839.25 | 11558.46 | 13277.66 | 14237.5 |
![]() | 27 | 90.48 | 156.24 | 199.24 | 242.24 | 278.49 | 314.75 | 337.5 |
![]() | 90 | 289.22 | 495.87 | 628.36 | 760.86 | 893.35 | 1025.84 | 1100 |
Resonator's Graduation Stats

18000+

1000+

170% - 190%+
- Verina generates a reasonable amount of resonance energy of her own but has an ultimate that costs a staggering 175 energy meaning she relies on the team-wide 50% energy share and a large amount of ER to gain her ultimate in a timely manner.
- Verina's Ultimate is important for Concerto generation and also has excellent team healing benefits making it worth building around.
- To ensure the ultimate is available in a timely manner we recommend as much ER as possible on Verina with 170 - 190% being a comfortable amount.
Level Upgrade Materials
Lv 20 | Lv 40 | Lv 50 | Lv 60 | Lv 70 | Lv 80 |
---|---|---|---|---|---|
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Skills & Resonance Chains
Skills

Basic Attack
Verina performs up to 5 consecutive attacks with vines, dealing Spectro DMG.
Heavy Attack
Verina consumes STA to charge forward, dealing Spectro DMG.
Mid-air Attack
Verina consumes STA to perform up to 3 consecutive attacks in mid-air, dealing Spectro DMG.
Mid-air Heavy Attack
Hold Basic Attack to consume STA and perform a mid-air Plunging Attack, dealing Spectro DMG.
Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Spectro DMG.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Stage 1 DMG | 19.04% | 20.61% | 22.17% | 24.35% | 25.91% | 27.71% | 30.21% | 32.70% | 35.20% | 37.86% |
Stage 2 DMG | 25.73% | 27.84% | 29.95% | 32.91% | 35.02% | 37.44% | 40.82% | 44.19% | 47.57% | 51.16% |
Stage 3 DMG | 12.87%*2 | 13.92%*2 | 14.98%*2 | 16.46%*2 | 17.51%*2 | 18.72%*2 | 20.41%*2 | 22.10%*2 | 23.79%*2 | 25.58%*2 |
Stage 4 DMG | 33.86% | 36.64% | 39.42% | 43.30% | 46.08% | 49.27% | 53.72% | 58.16% | 62.60% | 67.32% |
Stage 5 DMG | 36.03% | 38.98% | 41.93% | 46.07% | 49.02% | 52.42% | 57.14% | 61.87% | 66.60% | 71.62% |
Heavy Attack DMG | 50.00% | 54.10% | 58.20% | 63.94% | 68.04% | 72.76% | 79.32% | 85.88% | 92.44% | 99.41% |
Mid-air Attack Stage 1 DMG | 28.35% | 30.68% | 33.00% | 36.26% | 38.58% | 41.26% | 44.98% | 48.70% | 52.42% | 56.37% |
Mid-air Attack Stage 2 DMG | 26.75% | 28.95% | 31.14% | 34.21% | 36.41% | 38.93% | 42.44% | 45.95% | 49.46% | 53.19% |
Mid-air Attack Stage 3 DMG | 12.79%*3 | 13.84%*3 | 14.88%*3 | 16.35%*3 | 17.40%*3 | 18.61%*3 | 20.28%*3 | 21.96%*3 | 23.64%*3 | 25.42%*3 |
Mid-air Heavy Attack DMG | 31.00% | 33.55% | 36.09% | 39.65% | 42.19% | 45.11% | 49.18% | 53.25% | 57.31% | 61.64% |
Dodge Counter DMG | 65.00% | 70.33% | 75.66% | 83.13% | 88.46% | 94.59% | 103.11% | 111.64% | 120.17% | 129.23% |
Heavy Attack STA Cost | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
Mid-air Attack STA Cost | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Mid-air Heavy Attack STA Cost | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |

Verina converges an energy field in front to grow foliage, dealing Spectro DMG within the range.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 18.00%*3+36.00% | 19.48%*3+38.96% | 20.96%*3+41.91% | 23.02%*3+46.04% | 24.50%*3+48.99% | 26.20%*3+52.39% | 28.56%*3+57.11% | 30.92%*3+61.83% | 33.28%*3+66.56% | 35.79%*3+71.58% |
Cooldown | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Concerto Regen | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
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Heavy Attack: Starflower Blooms
When casting Heavy Attack, if Verina carries "Photosynthesis Energy", Verina consumes 1 stack of "Photosynthesis Energy" to recover Concerto Energy and heal all characters on a nearby team.
Heavy Attack: Starflower Blooms deals Spectro DMG, considered as Heavy Attack DMG.
Mid-air Attack: Starflower Blooms
When casting Mid-air Attack, if Verina carries "Photosynthesis Energy", Verina consumes 1 stack of "Photosynthesis Energy" to recover Concerto Energy and heal all characters on a nearby team.
Mid-air Attack: Starflower Blooms deals Spectro DMG, considered as Basic Attack DMG.
Verina can cast Mid-air Attack: Starflower Blooms by using Basic Attack after casting Heavy Attack: Starflower Blooms.
Photosynthesis Energy
Verina can hold up to 4 "Photosynthesis Energy".
Verina obtains 1 stack of "Photosynthesis Energy" for every Basic Attack 5 on hit.
Verina obtains 1 stack of "Photosynthesis Energy" for every Resonance Skill Botany Experiment on hit.
Verina obtains 1 stack of "Photosynthesis Energy" for every Intro Skill Verdant Growth on hit.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Attack: Starflower Blooms Damage | 32.67%+49.00% | 35.35%+53.02% | 38.03%+57.04% | 41.78%+62.67% | 44.46%+66.68% | 47.54%+71.30% | 51.82%+77.73% | 56.11%+84.16% | 60.40%+90.59% | 64.95%+97.42% |
Mid-air Attack: Starflower Blooms Stage 1 DMG | 34.02% | 36.81% | 39.60% | 43.51% | 46.30% | 49.51% | 53.97% | 58.43% | 62.90% | 67.64% |
Mid-air Attack: Starflower Blooms Stage 2 DMG | 32.10% | 34.74% | 37.37% | 41.05% | 43.69% | 46.71% | 50.93% | 55.14% | 59.35% | 63.82% |
Mid-air Attack: Starflower Blooms Stage 3 DMG | 15.34%*3 | 16.60%*3 | 17.86%*3 | 19.62%*3 | 20.88%*3 | 22.33%*3 | 24.34%*3 | 26.35%*3 | 28.36%*3 | 30.50%*3 |
Starflower Blooms Healing | 625+14.17% | 750+16.29% | 875+17.71% | 1000+19.83% | 1032+21.25% | 1113+22.67% | 1125+24.08% | 1144+25.50% | 1163+26.92% | 1188+29.75% |
"Photosynthesis Energy" Concerto Regen | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |

Verina nourishes nearby foliage at rapid speed, dealing Spectro DMG while healing all Characters on teams nearby. A Photosynthesis Mark is applied to the target on hit.
Photosynthesis Mark
Whenever a Character on a team nearby performs an attack on targets with a Photosynthesis Mark, Verina performs a Coordinated Attack, dealing Spectro DMG while healing the active Character dealing damage on a team nearby, triggered 1 time per second.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 100.00% | 108.20% | 116.40% | 127.88% | 136.08% | 145.51% | 158.63% | 171.75% | 184.87% | 198.81% |
Arboreal Flourish Healing | 500+11.33% | 600+13.03% | 700+14.17% | 800+15.87% | 825+17.00% | 890+18.13% | 900+19.27% | 915+20.40% | 930+21.53% | 950+23.80% |
Coordinated Attack DMG | 5.00% | 5.41% | 5.82% | 6.40% | 6.81% | 7.28% | 7.94% | 8.59% | 9.25% | 9.95% |
Coordinated Attack Healing | 225+5.10% | 270+5.87% | 315+6.38% | 360+7.14% | 372+7.65% | 401+8.16% | 405+8.67% | 412+9.18% | 419+9.69% | 428+10.71% |
Photosynthesis Mark Duration | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Cooldown | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Resonance Cost | 175 | 175 | 175 | 175 | 175 | 175 | 175 | 175 | 175 | 175 |
Concerto Regen | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |

Verina attacks the target, dealing Spectro DMG.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 50.00% | 54.10% | 58.20% | 63.94% | 68.04% | 72.76% | 79.32% | 85.88% | 92.44% | 99.41% |
Concerto Regen | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |

Heal the incoming Resonator by 19% of Verina's ATK per second for 6s. All Resonators on nearby teams have their DMG Amplified by 15% for 30s.
Skill Upgrade Materials
Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|
Resonance Chain

Outro Skill Blossom grants the next character a continuous Healing effect, recovering HP by 20% of Verina's ATK every 5s for 30s.

Resonance Skill Botany Experiment additionally grants 1 [Photosynthetic Energy] and 10 Concerto Energy.

Healing of Resonance Liberation's Photosynthesis Mark is increased by 12%.

Heavy Attack Starflower Blooms, Mid-Air Attack Starflower Blooms, Resonance Liberation Arboreal Flourish and Outro Skill Blossom increases the Spectro DMG Bonus of all team members by 15% for 24s.

When Verina heals a team member with HP less than 50%, her Healing is increased by 20%.

Heavy Attack Starflower Blooms and Mid-air Attack Starflower Blooms deal 20% more DMG. They will trigger Coordinated Attack 1 time and heal all characters nearby. The damage of this Coordinated Attack and the Healing are equal to those of the Resonance Liberation's Photosynthesis Mark.
Skill Priority
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Weapons
Without a doubt the best option on Verina, that enables her to cut down one attack in her rotation and as such shave even more time off her already super short rotation, effectively boosting her team's damage even more. The Energy Regen is also a really nice substat for Verina (and her best one at that.)
Shorekeeper’s signature weapon is not only amazing for her but also for any Rectifier support. Granting insane amounts of Energy Regen as its secondary stat, increasing the equipped character’s HP all the while providing additional Concerto Energy when casting your Ultimate is seriously valuable for any support that can equip the weapon.
Best weapon choice if you don't have Concerto weapons available, acquired for free via Rinascita Exploration Quests, which gives a great amount of Energy Regen and an extra Healing Bonus boost upon casting Ultimate for higher sustain.
This F2P craftable option is a good choice for Verina if you don't own any of the above options, as it grants her an ATK% boost and a good base ATK for extra Healing capabilities as well as a lot of Energy Regen which she needs to use her Ultimate during her rotation.
An easily accessible supportive option with a reasonable amount of Energy Regen. It also grants the unique ability to gain a sizable chunk of raw Resonance Energy once every 20 seconds. For most character's rotations in teams, this bonus will be ready every time it's their turn to switch-in, making this weapon a great choice for any character who doesn't need damage but needs their Ultimate fast and has trouble accessing it otherwise. The flat energy gain is more powerful the less energy the character and team they are a part of can generate. This weapon is preferred over certain 4-star Rectifier options that give Energy Regen such as Rectifier#25 as the flat Energy boost from this weapon's passive is more effective at granting Resonance Energy.
Echo set
Echo set 1

5pcs Set: Increases the ATK of all party members by 15% for 30s upon healing allies.
Rejuvenating Glow can provide ATK buffs to the entire party. A support-healer like Verina will benefit from this greatly.
Activate the Echo Skill to summon a fraction of the Fallacy of No Return's power and deal a blast to the surrounding area, inflicting Spectro DMG equal to 15.86% of Max HP, after which the Resonator gains 10% bonus Energy Regen and all team members 10% bonus ATK for 20s.
Hold Echo Skill to unleash a series of flurry assaults at the cost of STA, each dealing Spectro DMG equal to 1.58% of Max HP; Release to end the assail in a powerful blow, dealing Spectro DMG equal to 19.82% of Max HP.
CD: 20s
Grants Energy Regen for the wearer and ATK for a team.
Activate the protection of Bell-Borne Geochelone. Deal Glacio DMG based on 145.92% of the current character's DEF to nearby enemies, and obtain a Bell-Borne Shield that lasts for 15s
The Bell-Borne Shield provides 50.00% DMG Reduction and 10.00% DMG Boost for the current team members, and disappears after the current character is hit for 3 times.
CD: 20s
Provides general shield protection for the team. Shield effect can transfer to the next character.
Echo set 2

5pcs Set: Upon using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.
Moonlit Clouds is a decent alternative since it provides Energy Regen and increases the ATK of the next Resonator. The only downside to this is that the ATK buff only affects one party member.
Transform into Impermanence Heron to fly up and smack down, dealing 310.56% Havoc DMG.
Long press to stay as Impermanence Heron and continuously spit flames, each attack dealing 55.73% Havoc DMG.
Once the initial attack lands on any enemy, the current character regains 10 Resonance Energy. If the current character uses their Outro Skill within the next 15s, the next character's damage dealt will be boosted by 12% for 15s.
CD: 20s
This echo give buff ATK for main Dps in team.
Echo stat











Synergies & Team Formation
Synergies
Verina can be used literally anywhere and perform amazingly as she's the second best Support in the game, very slightly behind Shorekeeper. She's even the best in some Jinhsi teams that use secondaries that don't have Coordinated Attacks, and some quickswap teams that prefer her lower field time!
More Info
Cherished Items

Verina cherishes her Pioneer Association expedition goggles, remnants of a journey and warm memories like Starflower. Now useless for danger detection, they hold sentimental value to her.

The flower sample from Verina's first fieldwork. She waited for the flower to bloom and carefully preserved it. Verina sees the blooming of a flower as an everlasting moment of life's beauty, encapsulating her love for both flowers and life itself.

Whenever she goes out to participate in expeditions or field trips, Verina always finds shortcuts to explore or avoids lurking dangers with the help of her plant friends. Verina draws them all. Behind a small map with childish strokes are valuable lessons, proof that Verina is following in her mother's footsteps.
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