Roccia Build Guide, Skills, Combos & Teams Wuthering Waves

Basic Information

Roccia
Havoc

Roccia

Assistant, prop master, and improv comedian, Roccia is always there to make sure the Fool's Troupe is at the ready. The Magic Box she carries appears to hold the world, or perhaps she had recreated a world inside the box.

Element:
Havoc
Weapon Type:
Role:
Concerto Efficiency
Heavy Attack DMG
Traction
Havoc DMG Amplification
Basic Attack DMG Amplification

Resonator's Stats

Resonator's stats per level

Stat Lv 1Lv 20Lv 40Lv 50Lv 60Lv 70Lv 80Lv 90
HP HP
980
3202.35
5507.4
6986.62
8465.73
9944.94
11424.15
12250
ATK ATK
30
100.53
173.59
221.38
269.16
309.44
349.72
375
DEF DEF
98
314.93
539.95
684.22
828.49
972.76
1117.02
1197.78

Resonator's Graduation Stats

HP HP

16500+

ATK ATK

1700 - 2200+

DEF DEF

900+

Energy Regen Energy Regen

120% - 130%

When building Roccia we recommend aiming for 120% - 130% Energy Regeneration. You may find you need to fine tune this amount depending the team and playstyle you're playing her with though resulting in a little more, or less being needed.

Crit. Rate Crit. Rate

70%+

To achieve Roccia's maximum buffing potential, she needs atleast 70% CRIT RATE, making it your top priority after achieving enough Energy Regeneration in order to make her rotation work.

Crit. DMG Crit. DMG

250% - 290%+

Havoc DMG Bonus Havoc DMG Bonus

60 - 82%+ (varies based on Echo set choice)

Skills & Resonance Chains

Skills

Pero, Easy
Pero, Easy Normal Attack

Basic Attack
Perform up to 4 consecutive attacks, dealing Havoc DMG.

Heavy Attack
Consume STA to attack, dealing Havoc DMG. Hitting a target with at least 100 Imagination sends Roccia into mid-air and activates the Beyond Imagination state. The longer you hold the Basic Attack button, the more Imagination Roccia gains. In this state, Roccia can continue to charge the attack even when her STA depletes. Heavy Attack will be automatically cast when you release the Basic Attack button while charging or when Imagination reaches the max limit.

Mid-air Attack
Consume STA to perform a Plunging Attack, dealing Havoc DMG.

Dodge Counter
Use Basic Attack right after a successful Dodge to attack the target, dealing Havoc DMG.

Acrobatic Trick
Acrobatic Trick Resonance Skill

Roccia projects her creativity into reality, pulling in nearby targets and dealing Havoc DMG. She then launches into mid-air and activates the Beyond Imagination state.

A Prop Master Prepares
A Prop Master Prepares Forte Circuit

Beyond Imagination
- When Roccia is in Beyond Imagination with at least 100 Imagination, press the Basic Attack button to consume 100 Imagination to cast Basic Attack Real Fantasy.
- Roccia exits this state when she is not airborne or when switched off the field.

Basic Attack - Real Fantasy
- Perform up to 3 consecutive attacks, dealing Havoc DMG, considered Heavy Attack DMG. When Roccia lands after Stage 1 and Stage 2 attacks with over 100 Imagination, she will launch into mid-air and activate Beyond Imagination.

Imagination
Roccia can hold up to 300 Imagination.
- Dealing DMG with Normal Attacks restores Imagination.
- Hold Normal Attack to charge the next attack while restoring Imagination.
- Casting Resonance Skill Acrobatic Trick restores 100 Imagination.
- Casting Intro Skill Pero, Help restores 100 Imagination.

Commedia Improvviso!
Commedia Improvviso! Resonance Liberation

Roccia's improvised comedy begins! Deal Havoc DMG to the target, considered Heavy Attack DMG. For every 0.1% of Roccia's Crit. Rate over 50%, this skill increases the ATK of all Resonators in the team by 1 point for 30s, up to 200 points.

Pero, Help
Pero, Help Intro Skill

Attack the target, dealing Havoc DMG. Use Basic Attack right after casting this skill to cast Basic Attack Stage 4.

Applause, Please!
Applause, Please! Outro Skill

The incoming Resonator has their Havoc DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.

Resonance Chain

When Shadows Engulf the Hull When Shadows Engulf the Hull
Sequence Node 1

Casting Resonance Skill Acrobatic Trick grants 100 additional Imagination and 10 Concerto Energy.
Immune to interruptions when casting Basic Attack Real Fantasy.

When the Luceanite Gleams When the Luceanite Gleams
Sequence Node 2

Casting Basic Attack Real Fantasy grants all Resonators in the team 10% Havoc DMG Bonus for 30s, stacking up to 3 time. Upon reaching the max stacks, it grants all Resonators in the team 10% additional Havoc DMG Bonus for 30s.

When the Heart Sees and Hands Feel When the Heart Sees and Hands Feel
Sequence Node 3

Casting Intro Skill Pero, Help increases Roccia's Crit. Rate by 10% and Crit. DMG by 30% for 15s.

When Wonders Gather in the Box When Wonders Gather in the Box
Sequence Node 4

Casting Resonance Skill Acrobatic Trick increases Basic Attack Real Fantasy's DMG Multiplier by 60% for 12s.

When Dreams Are Reborn on Stage When Dreams Are Reborn on Stage
Sequence Node 5

Increase Resonance Liberation Commedia Improvviso!'s DMG Multiplier by 20% and Heavy Attack's DMG Multiplier by 80%.

When the Golden Wings Fly When the Golden Wings Fly
Sequence Node 6

Casting Resonance Liberation Commedia Improvviso! grants the following effects for 12s:
- Basic Attack Real Fantasy ignores enemies' DEF by 60%.
- When Roccia lands after performing Basic Attack Real Fantasy Stage 3, she is launched into mid-air, activating Beyond Imagination. In this state, Basic Attack becomes Basic Attack Reality Recreation, dealing DMG equal to 100% of Basic Attack Real Fantasy Stage 3 DMG, considered Heavy Attack DMG. Roccia is immune to interruptions while casting Basic Attack Reality Recreation.
- When Roccia lands after performing Basic Attack Reality Recreation, she is launched into mid-air, activating Beyond Imagination. Basic Attack Reality Recreation is only available in the Beyond Imagination state.

Skill Priority

A Prop Master Prepares Forte Circuit
=
Commedia Improvviso! Resonance Liberation
>>
Acrobatic Trick Resonance Skill
>>
Pero, Help Intro Skill
>>
Pero, Easy Normal Attack

Weapons

Tragicomedy (R1)

Roccia's Signature and best in slot weapon. Has a tonne of CRIT RATE, making capping out her 70% requirement easy even with mediocre sub stats, while also having a solid amount of ATK% and a large amount of Heavy ATK DMG% which is her preferred Typed DMG boost.

Verity's Handle (R1)

Xiangli Yao's signature and an ideal weapon for any Resonance Liberation based Gauntlet user. Grants a tremendous 24.3% CRIT RATE boost and 12% generic DMG% boost all permanently and on top of that also grants an incredibly convenient 48% Resonance Liberation DMG% lasting 8 seconds on use of the wearers Liberation. Due to the timing of when this buff activates, it is almost always up when you need it most and the duration can also be extended up to 3 times for 5 seconds each time whenever you use a resonance skill. This extends the total duration of this buff to a whopping 23 seconds.

Abyss Surges (R1)

One of the top Gauntlets options in game with the only competitors being 4★ Weapons with multiple dupes. Offers high base ATK, ATK%, a good amount of Energy Regen to save at least 1 sub-stat on gear to be reallocated to better uses and a conditional bonus boosting Resonance Skill damage and Basic Attacks that is very easy to satisfy.

Celestial Spiral (R5)

Most often the best F2P 4* gauntlet option for DPS characters scaling off of ATK. The ATK% boost it provides when casting your Resonance Skill is great on most characters, and while the small energy generation it provides at the same time is more situational, it can be handy as well.

Hollow Mirage (R5)

Strong generic option for all Gauntlets users, offering an ATK% and DEF% after using Resonance Liberation in the form of 3 charges. Since most characters include their Liberation in their rotation in the endgame you can expect this bonus to be applied quickly and consistently. Unfortunately, whenever you are hit you'll lose 1 charge so to use this weapon effectively, you must minimize how many times you're hit. Calculations assume you can maintain your rotation without getting hit - if you think you will be lower your expectations of this weapon and it's position in the ranking.

69.8%
Stonard (R5)

Specialist Gauntlets for Resonance Liberation scaling users, thanks to its passive that grants increased Resonance Liberation DMG% after using a Resonance Skill. Still usable by characters who don't focus specifically on Liberation damage as a big part of their kit, thanks to the reasonably high base stats but more importantly CRIT RATE main stat.

Echo set

Echo set 1

Midnight Veil
Midnight Veil

5pcs Set: When Outro Skill is triggered, deal additional 480% Havoc DMG to surrounding enemies, considered Outro Skill DMG, and grant the incoming Resonator 15% Havoc DMG Bonus for 15s.

The set is better than Moonlit Clouds if and only if the equipped character's Echoes have endgame investment (with 9 or 10 CRIT substats total) and the character has a 5-star weapon equipped. If both conditions aren't met, Moonlit Clouds is a better choice.
Nightmare: Impermanence Heron

Transform into Nightmare: Impermanence Heron and deliver up to 10 consecutive strikes to surrounding enemies, each dealing 40.50% Havoc DMG.

The Resonator with this Echo equipped in their main slot gains 12.00% Havoc DMG Bonus and 12.00% Heavy Attack DMG Bonus.

CD: 25s.

Increases Heavy Attack DMG which is the stat that Roccia scales off of.

Echo set 2

Moonlit Clouds
Moonlit Clouds

5pcs Set: Upon using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.

A Moonlit Clouds set with the normal impermanence Heron is a great set to have for Roccia. Considering she will be a sub-DPS, Moonlit Clouds is a great alternative especially if you're not in Rinascita yet.
Impermanence Heron

Transform into Impermanence Heron to fly up and smack down, dealing 310.56% Havoc DMG.

Long press to stay as Impermanence Heron and continuously spit flames, each attack dealing 55.73% Havoc DMG.

Once the initial attack lands on any enemy, the current character regains 10 Resonance Energy. If the current character uses their Outro Skill within the next 15s, the next character's damage dealt will be boosted by 12% for 15s.

CD: 20s

Great early game option for Roccia especially if you do not have access to Rinascita yet.

Echo stat

4-3-3-1-1
4 cost
Crit. Rate Crit. Rate
Crit. DMG Crit. DMG
3 cost
Havoc DMG Bonus Havoc DMG Bonus
3 cost
Havoc DMG Bonus Havoc DMG Bonus
ATK% ATK%
1 cost
ATK% ATK%
1 cost
ATK% ATK%
Echo substat
Crit. Rate Crit. Rate
=
Crit. DMG Crit. DMG
>>
Energy Regen Energy Regen
>>
ATK% ATK%
>>
ATK ATK
=
Heavy Attack DMG Bonus Heavy Attack DMG Bonus

Synergies & Team Formation

Synergies

Camellya

Roccia amplifies Havoc DMG by 20% and Basic Attack DMG by 25% on Outro, making the synergy with Camellya, who does those two damage types the most by far, extremely natural. Camellya's best in slot buffer, no doubt (despite being very competitive with Sanhua).

Rover: Havoc

Roccia's 20% Havoc and 25% Basic Attack DMG Amplify on Outro are some of the best buffs Havoc Rover can receive, but additionally Roccia's grouping are very much appreciated with Havoc Rover's small AoE attacks that do big damage. Easily Havoc Rover's best buffer.

Danjin

Roccia is easily Main DPS Danjin's best buffing option if you want to play her in that style. The team is actually decent enough to clear endgame content.

Verina

One of the usual Healing Support options that can slot into any team. Super easy to use, provides amazing team-wide ATK% buffs and 15% DMG Amplify with one of the fastest rotations in the game.

Shorekeeper

Similar to Verina, a premium Healing Support option who can not only slot into any team, but also provide insane 12.5% Crit Rate, 25% Crit DMG, 25% ATK and 15% DMG Amplify buffs to your whole team. One of the best but also easy to use characters in the game.

Team Formation

Best Team

Main Position
Sub Position
Support Position

Rover ( Havoc ) Team

Main Position
Sub Position
Support Position

Danjin Team

Main Position
Sub Position
Support Position

More Info

Cherished Items

Portable Confetti Pistol Portable Confetti Pistol

A confetti pistol crafted from recycled materials by Roccia. Despite her reserved nature, she never forgets to add a burst of confetti for those cheerful, dramatic moments in life—a little surprise, a quick-witted remark from a troupe member, and so on, each deserving its own small celebration.

Pero's Peculiar Box Pero's Peculiar Box

Ever since Pero saved Roccia, they've been close friends with a shared love for theater. Years of reading plays stored in Pero's box have shaped Roccia's taste for drama, just like how their time spent crafting props and performing together has deepened their bond. And for Pero, after a century of life, Roccia's presence has brought warmth to her world. They've given each other a second life, both becoming better versions of themselves.

Luceanite Prop Set Luceanite Prop Set

A unique prop set crafted by Roccia, made from Luceanites that hold the emotions and memories of those long departed. When brought onto the stage, these lingering feelings glimmer within each line and monologue, casting a light that, as Roccia believes, allows their original keepers to shine once more.

Archives and Stories

Forte Examination Report - Stage in the Box

[Troupe Medic Benir's Notes - R103]

After watching Roccia on a few occasions and studying her behaviors, it seems like our first mate has a way of communicating with that strange creature, Pero. With Pero acting as a translator, Roccia can even talk to other Echoes. What's interesting is that her ability seems to be growing—at first, she needed to speak with the Echoes, but now it looks like she can communicate through frequencies.

This only started after she joined the troupe and met Pero, so I'm guessing it's some sort of resonance between them, something she picked up along the way. We'd probably call her a Non-congenital Resonator.

P.S. All this is just my best guess, though. With the tools I have, I can't pin down exactly what type she might be. There's a small chance Roccia isn't actually a Resonator, but just so happens to be able to sync up with certain frequencies. Wouldn't that still count as being a Resonator? I'll have to think on it.

[Troupe Medic Benir's Notes - R103]

During the examination, Roccia chose white clams, seaweed, pink salt, and filtered water to make a pot of clam soup. It turned out nice and clear, with the shells intact. Right when it was done, the clams and seaweed looked a bit like a tiny island—or maybe even a little box.

From the way the soup came together, it's clear Roccia's senses are sharp, her mind is calm, and that she has a strong bond with the troupe. No sign of Overclocking here.

P.S. Roccia had the brilliant idea of replacing the teacup assessment with a soup assessment. After all, soup is more filling, and after the examination, there's enough for everyone to have a meal. It doesn't taste too bad, either.

Golden Harpoon
Unlocks at Intimacy Lv. 1

Battier, the Fool's Troupe's best fisherman, ran into trouble one day on what was supposed to be an ordinary fishing trip. With only his trusted harpoon, he fought against an aquatic Tacet Discord so ferocious that it soon dragged him beneath the waves. Luckily, Roccia sensed something was off when Battier didn't return as expected and quickly rallied troupe members to form a small rescue team. They searched the nearby waters and finally pulled a drenched, beleaguered Battier ashore. However, his well-worn harpoon hadn't fared as well—it was wedged tight in the Tacet Discord's side, and both were swallowed by a whirlpool in the sea.

Without his harpoon, Battier felt like he'd lost part of his spirit. He'd spend hours baiting traps and coming up empty, as if the fish sensed his missing piece, too. Some days, he'd just lie in the black sand of the Strand, staring at the dim sky. Even the clouds seemed to taunt him, shaping themselves into fish that drifted further and further away.

"Aaaaah—!" he shouted at the sky in helpless frustration.

As if to ease his mind, the clouds began to part, layer by layer, and beams of light spilled down, turning the sky into a shimmering sea. Right in the center, his lost harpoon appeared, descending like a divine gift from the heavens, gleaming in golden sunlight. It landed straight into his hand as if it had never left. In the meantime, fish swarmed to him once more, dancing through the air and across the water.

Heartened by this wonder, Battier hauled in a full net to bring back to the troupe. Roccia and Pero used the catch to whip up a feast—roasted squid, creamy clam chowder, peppered fish steaks, and so on. The air was filled with the rich aroma of seafood as everyone gathered by the fire, laughing and eating together. Someone even wielded a fish skewer as a sword, putting on a little show that had people in stitches. Looking at the jolly crowd, Battier felt a warm feeling inside—it's the simple joy of being needed and the thrill of fishing for those who truly appreciated him.

While the others were enjoying the feast, Roccia exchanged a quick smile with Pero before hiding the Cloudcaster they'd used earlier into a haystack. As a prop master, she knew how much meaning certain objects held for people. No matter how difficult, she'd always find a way to retrieve what was lost—whether from the sea or the sky. After giving them a good polish, she'd plan a heartwarming, dramatic reunion, just as she'd done with Battier's golden harpoon.

From that day on, the troupe had a new show: Battier and the Golden Harpoon. The crew enjoyed re-enacting this enchanting story with grilled fish in hand and hearts full of laughter.

Safe Voyage
Unlocks at Intimacy Lv. 2

To become the troupe's first mate, one must prove they can face down any storm the sea can throw at them. That's why every first mate must pass a trial—a perilous voyage led by the troupe's best helmsperson. For Roccia, her helmsperson was none other than Tina.

Even with young Roccia onboard, Tina held firm, steering the ship straight into the heart of a brewing storm with steady hands, unflinching as she faced the dark, roiling waves.

Roccia didn't seem fazed at first. She calmly pulled out one of Pero's scripts, reading as if she were back under the troupe's tent instead of on a ship pitching wildly in the storm. She dabbed seawater from her face, reading plays prepared by Pero as though it were all a practiced routine. Years of crafting props and performing on stage had made her adaptable, and her time with Pero had taught her to understand and respond to the subtle frequencies of the Echo ship.

But as they reached the depths of the storm, faint, glowing eyes began to surface in the dark waters, and ominous whispers carried on the wind. Roccia's steady demeanor seemed to falter—her hand wavered as she tucked the script away and gripped the edge of the cabin. Eventually, even the hardened Tina noticed Roccia's trembling. At a loss on how to comfort her, Tina instead raised her voice in song, her voice strong and steady, resonating with the Echo ship. All she could do in this situation was to hold the ship steady through the rough waters, which required absolute focus.

Then, a softer voice joined her. Tina looked back to see Roccia huddled near the cabin, singing along with a light quaver to her voice. Though fear glinted in her eyes, Roccia hadn't forgotten her duty. She took out her telescope, scanning the dark horizon for their course. Tina's voice rose stronger, blending with Roccia's softer notes, overpowering the ominous whispers around them. Catching the right current, the ship surged forward, breaking through the storm into the first light of dawn.

Back on shore, Roccia's face was as calm and collected as ever. From that day on, First Mate Roccia guided every voyage with a steady hand, always bringing people safely home.

"Roccia?" Tina, known for her blunt honesty, was asked later. She grinned, a glint of pride in her eyes. "She's tough and dependable—a good girl who deserves love and care. As for her pitch… well, let's just say it may not be perfect, but it's got heart."

Old Ticket
Unlocks at Intimacy Lv. 3

Besides the twinkling star, little Luca's most cherished item is an old ticket.

Luca remembers the day Roccia handed it to her after she'd been rescued from the Strand. Roccia was calm and steady, even though she couldn't have been much older than Luca herself. She could handle anything—helping lost pilgrims who drifted ashore, cooking meals for the troupe, recording funny moments, collecting seashells and Luceanites, even refilling the confetti pistol. And of course, cheering up homesick little newcomers like Luca was all part of her role.

One day, Luca looked up at Roccia with a sniffle, holding the ticket tightly in her little hand. "I miss my Mama, Roccia… I want to go home and see her. But I only have a one-way ticket, and I lost it…"

The ticket in his hand read, "One-Way Ticket to Wonderland," written in beautiful handwriting with tiny flowers around the edges.

Roccia knew right away what this was about. The Order, always busy banishing anyone who challenged them, would never been so kind to make such a heartwarming ticket. She was sure Luca's mother had made it herself, hoping to give her a bit of comfort. Roccia wanted to reveal the truth to her. "The Order didn't make these tickets, Luca. From the handwriting, it looks like a kind lady made it… someone who loves you." "They were made by your mother, Luca. They can't really bring you home, so it doesn't matter if they're lost."

But she knew saying that might only make Luca cry more.

Roccia thought for a moment, then left and returned with a new ticket—a "Return Ticket," decorated with painted flowers, seashells, and a hand-drawn stamp that read, "Arrived at Wonderland."

Luca's face lit up as she took it, clutching it tightly with a huge smile.

As the troupe's prop master, Roccia could easily make something like that, but there was more to it than just crafting. She remembered when Pero had done the same for her when she first arrived on the island. Sometimes, a little piece of paper was all it took to hold a whole lot of hope.

Peculiar Box
Unlocks at Intimacy Lv. 4

Little Roccia lay weak on the Strand, with the wreckage of her pilgrim ship battered to pieces by the waves behind her. Her fading eyes caught glimpses of Tacet Discords scattered across the water. So this would be the end of her "pilgrimage"... She closed her eyes, bracing herself for what she thought would be "divine judgment."

However, death didn't come as she expected. All she could hear were wind and faint cries in the air. When she opened her eyes, she found herself face-to-face with a peculiar box and a long arm reaching out to her—a hand offering her a second chance at life.

At first, Roccia felt lost after joining the troupe, for the little world she once knew had shattered. She soon realized she had been banished simply for singing songs from forbidden plays. The Ragunna she remembered—alive with plays, flowers, and freedom—had faded, leaving only the Order's lies and the hollow shell of her memories. The pilgrimage she once believed in was a ruse, wrapped in false promises, with a so-called "return ticket" meant only to fool children like her. Overnight, everything she held dear crumbled. Roccia began to question her love for theater—was it even worth anything anymore? But stranded on a desolate island, she found nothing else to rebuild her world.

"Pero! Pero!" The odd box handed her a small, hand-drawn ticket with "Return Trip" written on it, decorated with painted seashells.

"Pero! Pero!" It passed her a yellowed play script, filled with tales of Ragunna and lyrics of freedom.

"Pero! Pero!" Out came a beautifully crafted mask, painted with intricate patterns and adorned with pearls and shells.

"Pero! Pero!" The box reached out to her once more, inviting her to join the troupe's next performance. Tina's bright voice rang out, Bardolino flew in the air with balloons and tossed petals, Brant swung down on a rope holding a massive welcome banner, and Pero fired the confetti pistol, inviting her to the stage. This lively, chaotic welcome was Roccia's first taste of a different kind of play—a play filled with nothing but pure joy.

From that moment on, Roccia began to rebuild her world through the plays held within Pero's box. She saw that Ragunna's grand stage had been a place of strict control, where only songs that conformed to the Order's tenets were permitted. But here, among her fellow "Fools," she could finally express everything—joy, anger, and sorrow—freely. Together, they were all building a new home.

Now, Roccia works confidently between the troupe's base and the Strand, calmly coordinating the rescue of new pilgrims and keeping this safe harbor running. Each task, no matter how small, is a piece of the home she's building—a place where she can finally belong, busy and content.

New Stage
Unlocks at Intimacy Lv. 5

People came and went in the Troupe of Fools, each one inspiring Roccia's lively performances. Shows like "Battier and the Golden Harpoon," "Tina the Soprano Navigator," "Brant the Maverick Captain," and "Pero the Peculiar Box" became legends of their own. By now, she and the crew had put on over two hundred performances, lighting up every corner of Penitent's End.

The troupe didn't have much, so as the prop master, Roccia became a master of turning everyday items into theater magic. Battier's golden harpoon, for instance, had played the part of a Primus's scepter, a wandering knight's sword, and even the La Guardia's dagger. The Echo ship had starred as everything from a lifeboat to a windmill giant's boot and even the eye of a sea monster.

For years, Roccia and Pero explored every inch of the Troupe's home base, every stretch of the island shore. They collected countless Luceanites from the Strand and watched thousands of sunrises. Like the others, they had been confined to this place for too long. The troupe was a warm haven for every member, but inevitably, some still dreamed of distant horizons while others longed for the homes they had left behind.

When the long-awaited music of the Carnevale drifted across the sea from Ragunna, along with petals celebrating the crowned Laureate, the Troupe of Fools felt the undeniable pull of a homeward wind.

Childhood memories were hazy for Roccia, but as she followed Brant and the crew into Ragunna's streets, the familiar smell of Trattoria Margherita's fresh-baked pizza and the songs spilling from the Odyssey Opera House stirred something deep within her, just like it did everyone else.

Under a golden sun in a clear sky, the city streets stretched out like a stage waiting for her. A soft breeze seemed to nudge open the box she had always hidden herself in, inviting her to step into a broader world. With open arms and a steady heart, Roccia took her first steps into Ragunna, welcoming a better tomorrow.

Now, as the Troupe of Fools' reliable first mate, Roccia stands ready to fill Ragunna's streets with laughter and joy once more.

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