Lupa Build Guide, Skills, Combos & Teams Wuthering Waves
Basic Information


Lupa
A Gladiator of Septimont, a radiant star of the arena.
Fiery and straightforward, Lupa lives like a wild lone wolf. As long as she can savor the adrenaline rush of battle, she doesn't mind if that same fire ends up consuming her whole.
Resonator's Stats
Resonator's stats per level
Stat | Lv 1 | Lv 20 | Lv 40 | Lv 50 | Lv 60 | Lv 70 | Lv 80 | Lv 90 |
---|---|---|---|---|---|---|---|---|
![]() | 953 | 3114.12 | 5355.67 | 6794.13 | 8232.49 | 9670.95 | 11109.41 | 11912.5 |
![]() | 31 | 103.88 | 179.38 | 228.76 | 278.13 | 319.75 | 361.38 | 387.5 |
![]() | 97 | 311.72 | 534.44 | 677.23 | 820.04 | 962.83 | 1105.63 | 1185.55 |
Resonator's Graduation Stats

>=2300

>=70%

>=260%

>=130%
Level Upgrade Materials
Lv 20 | Lv 40 | Lv 50 | Lv 60 | Lv 70 | Lv 80 |
---|---|---|---|---|---|
|
Skills & Resonance Chains
Skills

Basic Attack
- Perform up to 4 consecutive attacks, dealing Fusion DMG.
- After Basic Attack Stage 3, press Normal Attack in the right time to cast Mid-air Attack Stage 1.
- After Dodge Counter, Basic Attack Starfall, Resonance Skill Shewolf's Hunt, or Resonance Skill Feral Fang, press Normal Attack in the right time to cast Basic Attack Stage 2.
Heavy Attack
- Consume STA to attack the target, dealing Fusion DMG.
Heavy Attack - Wolf's Gnawing
- When Wolflame reaches 50 points, Heavy Attack will be replaced by Wolf's Gnawing, consuming STA to attack the target and dealing Fusion DMG.
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 points of Wolfaith.
Heavy Attack - Wolf's Claw
- When Wolflame reaches 50 points and Wolfaith reaches 1 points, Heavy Attack will be replaced by Wolf's Claw, consuming STA to attack the target and dealing Fusion DMG.
- If Wolflame reaches 50 points and Wolfaith reaches 1 points after performing Mid-air Attack - Firestrike or Heavy Attack - Wolf's Gnawing, press Normal Attack in time to perform Heavy Attack - Wolf's Claw.
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 points of Wolfaith.
Mid-air Attack
- Consume Stamina to perform up to 3 attacks in mid-air, dealing Fusion DMG. The Mid-air Attack cycle will not be reset.
Mid-air Attack - Firestrike
- When Wolflame reaches 50 points, Mid-air Attack Stage 3 will be replaced by Mid-air Attack - Firestrike, consuming STA to attack the target and dealing Fusion DMG (considered Heavy Attack DMG).
- This attack does not restore Wolflame. Consume 50 points of Wolflame to perform this attack and gain 1 points of Wolfaith.
Plunging Attack
- Hold Normal Attack while airborne to perform a Plunging Attack at the cost of STA, dealing Fusion DMG. After performing this attack, press Normal Attack in time to perform Basic Attack Starfall.
- If a a successful Dodge is performed while casting Basic Attack Stage 3 or Mid-air Attack - Firestrike, press Normal Attack to perform Plunging Attack at the cost of STA.
Basic Attack - Starfall
- Attack the target, dealing Fusion DMG.
Dodge Counter
- Press Normal Attack after a successful Dodge to attack the target, dealing Fusion DMG.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Stage 1 DMG | 11.33%+11.33%+22.66% | 12.26%+12.26%+24.52% | 13.19%+13.19%+26.37% | 14.49%+14.49%+28.97% | 15.42%+15.42%+30.83% | 16.49%+16.49%+32.97% | 17.97%+17.97%+35.94% | 19.46%+19.46%+38.91% | 20.94%+20.94%+41.88% | 22.52%+22.52%+45.04% |
Stage 2 DMG | 45.31% | 49.03% | 52.74% | 57.94% | 61.66% | 65.93% | 71.87% | 77.82% | 83.76% | 90.08% |
Stage 3 DMG | 39.66%+6.61%*6 | 42.91%+7.16%*6 | 46.16%+7.70%*6 | 50.71%+8.46%*6 | 53.96%+9.00%*6 | 57.70%+9.62%*6 | 62.91%+10.49%*6 | 68.11%+11.36%*6 | 73.31%+12.22%*6 | 78.84%+13.14%*6 |
Stage 4 DMG | 37.16%+37.16%+24.77%*2 | 40.21%+40.21%+26.81%*2 | 43.25%+43.25%+28.84%*2 | 47.52%+47.52%+31.68%*2 | 50.56%+50.56%+33.71%*2 | 54.07%+54.07%+36.05%*2 | 58.94%+58.94%+39.30%*2 | 63.82%+63.82%+42.55%*2 | 68.69%+68.69%+45.80%*2 | 73.87%+73.87%+49.25%*2 |
Heavy Attack | 28.35%+28.35% | 30.68%+30.68% | 33.00%+33.00% | 36.26%+36.26% | 38.58%+38.58% | 41.25%+41.25% | 44.97%+44.97% | 48.69%+48.69% | 52.41%+52.41% | 56.36%+56.36% |
Heavy Attack - Wolf's Gnawing DMG | 28.22%+28.22% | 30.54%+30.54% | 32.85%+32.85% | 36.09%+36.09% | 38.41%+38.41% | 41.07%+41.07% | 44.77%+44.77% | 48.47%+48.47% | 52.18%+52.18% | 56.11%+56.11% |
Heavy Attack - Wolf's Claw DMG | 36.29%+9.08%*4+48.39% | 39.27%+9.82%*4+52.35% | 42.24%+10.56%*4+56.32% | 46.41%+11.61%*4+61.88% | 49.38%+12.35%*4+65.84% | 52.81%+13.21%*4+70.41% | 57.57%+14.40%*4+76.75% | 62.33%+15.59%*4+83.10% | 67.09%+16.78%*4+89.45% | 72.15%+18.04%*4+96.19% |
Mid-air Attack Stage 1 DMG | 38.59% | 41.76% | 44.92% | 49.35% | 52.52% | 56.16% | 61.22% | 66.28% | 71.35% | 76.73% |
Mid-air Attack Stage 2 DMG | 38.85%+9.72%*4 | 42.04%+10.51%*4 | 45.22%+11.31%*4 | 49.68%+12.42%*4 | 52.87%+13.22%*4 | 56.53%+14.14%*4 | 61.62%+15.41%*4 | 66.72%+16.68%*4 | 71.82%+17.96%*4 | 77.23%+19.31%*4 |
Mid-air Attack Stage 3 DMG | 14.33%+14.33% | 15.50%+15.50% | 16.68%+16.68% | 18.32%+18.32% | 19.50%+19.50% | 20.85%+20.85% | 22.72%+22.72% | 24.60%+24.60% | 26.48%+26.48% | 28.48%+28.48% |
Mid-air Attack - Firestrike DMG | 14.33%+14.33% | 15.50%+15.50% | 16.68%+16.68% | 18.32%+18.32% | 19.50%+19.50% | 20.85%+20.85% | 22.72%+22.72% | 24.60%+24.60% | 26.48%+26.48% | 28.48%+28.48% |
Plunging Attack DMG | 13.18%+26.35%+13.18% | 14.26%+28.52%+14.26% | 15.34%+30.68%+15.34% | 16.85%+33.70%+16.85% | 17.93%+35.86%+17.93% | 19.18%+38.35%+19.18% | 20.90%+41.80%+20.90% | 22.63%+45.26%+22.63% | 24.36%+48.72%+24.36% | 26.20%+52.39%+26.20% |
Basic Attack - Starfall DMG | 6.37%*4+59.39% | 6.89%*4+64.26% | 7.41%*4+69.12% | 8.14%*4+75.94% | 8.66%*4+80.81% | 9.26%*4+86.41% | 10.10%*4+94.20% | 10.93%*4+101.99% | 11.77%*4+109.78% | 12.65%*4+118.06% |
Dodge Counter DMG | 17.20%*4+68.77% | 18.61%*4+74.41% | 20.02%*4+80.05% | 21.99%*4+87.94% | 23.40%*4+93.58% | 25.02%*4+100.06% | 27.28%*4+109.09% | 29.53%*4+118.11% | 31.79%*4+127.13% | 34.18%*4+136.72% |
Heavy Attack STA Cost | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Heavy Attack - Wolf's Gnawing STA Cost | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Heavy Attack - Wolf's Claw STA Cost | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Mid-air Attack STA Cost | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Plunging Attack STA Cost | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
Mid-air Attack - Firestrike STA Cost | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |

- Lupa throws her Wildfire Banner at the target, dealing Fusion DMG and restoring 15 points of Wolflame. Mark the target for 8s. After performing Resonance Skill Shewolf's Hunt, Lupa can perform Feral Fang.
- Can be performed in mid-air close to the ground.
- Hold Resonance Skill to leap into the air, then follow up with Basic Attack to cast Mid-air Attack Stage 1.
Resonance Skill - Feral Fang
- Lupa presses on the target relentlessly, dealing Fusion DMG and restoring 15 points of Wolflame. The marked target takes 50% more DMG. If Resonance Skill - Feral Fang is not performed or Lupa is switched out, it enters cooldown.
- Can be performed in mid-air close to the ground.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Skill Damage | 70.81% | 76.62% | 82.42% | 90.55% | 96.36% | 103.03% | 112.32% | 121.61% | 130.90% | 140.77% |
Feral Fang DMG | 157.74% | 170.68% | 183.61% | 201.72% | 214.66% | 229.53% | 250.23% | 270.92% | 291.62% | 313.61% |
Cooldown | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |

Wildfire Banner
- Lupa's ATK is increased by 12% by 8s when performing the following actions:
- Casting Resonance Skill Feral Fang.
- Casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
- Casting Resonance Liberation Fire-Kissed Glory.
- Casting Dance With the Wolf and Dance With the Wolf - Climax.
Resonance Skill - Dance With the Wolf
- When Wolfaith reaches 2 points, Resonance Skill is replaced with Dance With the Wolf. Performing Dance With the Wolf consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG).
- Can be performed in mid-air close to the ground.
Resonance Skill - Dance With the Wolf: Climax
- When Wolfaith reaches 2 points in the Burning Matchpoint state, Resonance Skill is replaced with Dance With the Wolf - Climax. Performing Dance With the Wolf - Climax consumes all Wolfaith, dealing Fusion DMG (considered Resonance Liberation DMG). Burning Matchpoint is removed when the skill ends.
- Can be performed in mid-air close to the ground.
Resonance Skill - Set the Arena Ablaze
- Within 8s after performing Dance With the Wolf or Dance With the Wolf - Climax, Lupa will remain on the field and back up the active Resonator when they perform Resonance Liberation, dealing Fusion DMG, considered Resonance Skill DMG. This effect can only be triggered once in the duration.
Wolf Flame
- Lupa can hold up to 100 points of Wolflame.
- Restore Wolflame when Normal Attacks hit the target.
- Restore Wolflame while casting Resonance Skill.
Wolfaith
- Lupa can hold up to 2 points of Wolfaith.
- Wolfaith lasts for 10s. The duration is reset when Wolfaith is restored. At the end of its duration, each remaining point of Wolfaith becomes 50 points of Wolf Flame.
- Restore 1 points of Wolfaith when casting Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Dance With the Wolf DMG | 28.18%+21.14%*4+169.06% | 30.49%+22.87%*4+182.93% | 32.80%+24.60%*4+196.79% | 36.04%+27.03%*4+216.20% | 38.35%+28.76%*4+230.06% | 41.00%+30.75%*4+246.00% | 44.70%+33.53%*4+268.18% | 48.40%+36.30%*4+290.36% | 52.09%+39.07%*4+312.54% | 56.02%+42.02%*4+336.11% |
Dance With the Wolf: Climax DMG | 38.04%+28.53%*4+228.23% | 41.16%+30.87%*4+246.95% | 44.28%+33.21%*4+265.66% | 48.65%+36.49%*4+291.86% | 51.77%+38.83%*4+310.58% | 55.35%+41.52%*4+332.10% | 60.34%+45.26%*4+362.04% | 65.34%+49.00%*4+391.99% | 70.33%+52.75%*4+421.93% | 75.63%+56.72%*4+453.75% |
Set the Arena Ablaze DMG | 21.31%+85.21% | 23.05%+92.20% | 24.80%+99.18% | 27.25%+108.97% | 28.99%+115.95% | 31.00%+123.99% | 33.80%+135.17% | 36.59%+146.34% | 39.38%+157.52% | 42.35%+169.40% |

- Attack the target and deal Fusion DMG. Performing this attack consumes all Wolfaith and restores 100 points of Wolflame. The next Basic Attack or Resonance Skill performed shortly after will be replaced by Foebreaker.
- Can be performed in mid-air close to the ground.
- Performing Resonance Liberation strengthens all Resonators in the team. Within 35s:
- All Resonators in the team gain Pack Hunt effect.
- If the active Resonator is hit or launched into the air, they immediately recovers and is considered to have dodged the attack. Can be triggered up to 3 times.
Pack Hunt
- Resonators with Pack Hunt gain a 6% ATK increase, and 10% Fusion DMG Bonus when they attack Overlord Class or Calamity Class targets (Both are non-stackable). If there are 3 Fusion Resonators in the team, the Fusion DMG Bonus against Overlord Class or Calamity Class targets additionally increases by 10%. When the active Resonator performs Intro Skill, Pack Hunt is enhanced, granting an additional 6% ATK increase to all Resonators in the team, up to a maximum of 18%.
- If Lupa's Pack Hunt reaches its cap within its duration, she enters Wild Hunt and Intro Skill Nowhere to Run! becomes available. Wild Hunt can be triggered once per Pack Hunt.
Foebreaker
- Consume all Wolflame to deal Fusion DMG and enter Burning Matchpoint state for 12s.
Burning Matchpoint
- Normal Attacks restore 500% more Wolflame on hit. Cannot perform Resonance Skill Shewolf's Hunt and Resonance Skill Feral Fang in this state.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Skill Damage | 412.68% | 446.52% | 480.36% | 527.73% | 561.57% | 600.48% | 654.63% | 708.77% | 762.91% | 820.44% |
Foebreaker DMG | 153.14% | 165.70% | 178.26% | 195.84% | 208.40% | 222.84% | 242.93% | 263.02% | 283.11% | 304.46% |
Burning Matchpoint Duration | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Cooldown | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Resonance Cost | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 |
Concerto Regen | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |

- Attack the target, dealing Fusion DMG. Press Normal Attack following Intro Skill Try Focusing, Eh? to cast Mid-air Attack Stage 3.
Nowhere to Run!
- When Lupa enters the Wild Hunt state, her next Intro Skill is replaced with Nowhere to Run!. Casting Nowhere to Run! removes the Pack Hunt and Glory effects on all Resonators in the team, dealing Fusion DMG (considered Resonance Liberation DMG).
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Skill Damage | 14.97%+21.21%*4 | 16.20%+22.95%*4 | 17.43%+24.69%*4 | 19.15%+27.12%*4 | 20.37%+28.86%*4 | 21.79%+30.86%*4 | 23.75%+33.64%*4 | 25.71%+36.43%*4 | 27.68%+39.21%*4 | 29.76%+42.16%*4 |
Nowhere to Run! DMG | 399.16%+24.95%*4 | 431.90%+27.00%*4 | 464.63%+29.04%*4 | 510.45%+31.91%*4 | 543.18%+33.95%*4 | 580.82%+36.31%*4 | 633.19%+39.58%*4 | 685.56%+42.85%*4 | 737.93%+46.13%*4 | 793.57%+49.60%*4 |
Concerto Regen | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Nowhere to Run! Concerto Regen | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |

- The incoming Resonator will have their Fusion DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.
Skill Upgrade Materials
Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|
Resonance Chain

- Performing Resonance Skill Fire-Kissed Glory recovers 10 Concerto Energy for Lupa and increases Lupa's Crit. Rate by 20% for 10s.
- Dance With the Wolf - Climax is immune to interruption.

- Performing Fire-Kissed Glory, Heavy Attack - Wolf's Gnawing, Heavy Attack - Wolf's Claw, or Mid-air Attack - Firestrike gives 20% Fusion DMG Bonus to all Resonators in the team for 30s, stacking up to 2 times.

- The DMG Multiplier of Intro Skill Nowhere to Run! increases by 100%.
- The Pack Hunt effect of Resonance Liberation now no longer requires 3 Fusion Resonators.
- The effect of Resonance Liberation Glory is now updated as follows:
- Casting Resonance Liberation Fire-Kissed Glory grants Glory. Attacks of all Resonators in the team ignore 15% Fusion RES for 35s.

- The DMG Multiplier of Dance With the Wolf - Climax increases by 125%.

- Performing Intro Skill Try Focusing, Eh? or Nowhere to Run! gives 15% Resonance Liberation DMG Bonus for 10s.

- The damage dealt by Forte Circuit Dance With the Wolf - Climax, Resonance Liberation Fire-Kissed Glory, and Intro Skill Nowhere to Run! ignores 30% of the target's DEF.
- Resonance Skill Feral Fang restores 100 points of Wolflame on hit, triggered once per 20s.
- Forte Circuit Dance With the Wolf is replaced with Dance With the Wolf - Climax. Dance With the Wolf - Climax can be performed when Lupa is not in Burning Matchpoint state.
- Casting Intro Skill Nowhere to Run! no longer ends Pack Hunt and Glory.
Skill Priority





Weapons
Lupa's signature weapon and also her best option, it boosts all the stats she needs most—ATK and Resonance Liberation DMG—through attacks that are consistently used in her rotation.
Jinhsi's signature weapon is also a fairly good option for Lupa, as it provides boosts to Crit Rate, Fusion DMG, and Resonance Skill DMG with just the use of an Intro Skill. All of these stats can be fully utilized by Lupa through her own abilities.
Jiyan's signature weapon grants Lupa bonuses to Crit DMG, Fusion DMG, and Heavy Attack DMG. Since Lupa’s combo heavily relies on the use of Heavy Attacks, she can make full use of all the stats this weapon offers. It's a solid alternative if you don’t have either of the two weapons mentioned above.
While this weapon doesn’t provide any Crit-related stats, its ability to boost Resonance Liberation DMG—the type of damage Lupa deals the most in her rotation—makes it one of her best choices, only falling behind other characters’ signature weapons.
The best 4-star option, as it provides a boost to Crit Rate. Additionally, its effect is very easy to trigger, requiring only the use of Basic Attacks or Heavy Attacks.
A solid 4-star option for any ATK-scaling DPS character. The ATK% buff upon using a Resonance Skill is valuable for most characters, and while the Resonance Energy regeneration is minor and somewhat situational, it can still prove to be quite useful when needed.
A versatile option that balances both offense and defense, featuring Energy Regen as its main stat. Additionally, it offers a strong and easy-to-maintain passive effect that boosts ATK% as long as your HP stays above 80%. Our calculations assume you’ll maintain HP above that threshold throughout the fight—if not, the weapon’s performance will drop accordingly.
A last-resort option if you don’t own any other 4-star or 5-star weapons. This weapon boosts ATK upon using an Intro Skill.
Also a last-resort option if you don’t own any 4-star or 5-star weapons. It increases the damage of Basic Attacks and Heavy Attacks.
Echo set
Echo set 1

5pcs Set: Casting Resonance Liberation increases Fusion DMG of Resonators in the team by 15% and the caster's Resonance Liberation DMG by 20%, lasting for 35s.
This can be considered Lupa’s signature Echo set, as it boosts the stats she needs most: Fusion DMG and Resonance Liberation DMG.
Summon the Halberd of Glory to crush an area, dealing 82.08% Fusion DMG to nearby targets, and then blast off after a short delay, dealing 191.52% Fusion DMG.
The Resonator with this Echo equipped in the main slot gains 12.00% Fusion DMG Bonus and 12.00% Resonance Liberation DMG Bonus.
CD: 20s
Equipping this Echo will boost Fusion DMG and Resonance Liberation DMG, which are the core stats Lupa relies on the most.
Echo set 2

5pcs Set: Fusion DMG + 30% for 15s after releasing Resonance Skill.
A viable early-game alternative if you don’t have any other DPS characters and haven’t reached Rinascita yet. The Fusion DMG boost upon using a Resonance Skill allows Lupa to deal consistently solid damage.
Transform into Nightmare: Inferno Rider and jump to attack enemies in front, dealing 405.00% Fusion DMG.
The Resonator with this Echo equipped in their main slot gains 12.00% Fusion DMG Bonus and 12.00% Resonance Skill DMG Bonus.
Hold Echo Skill to transform into Nightmare: Inferno Rider and enter Riding Mode. When exiting Riding Mode, deal 283.50% Fusion DMG to enemies in front.
CD: 25s.
Equipping this Echo in the main slot boosts both Fusion DMG and Resonance Skill DMG, making it the best Echo for the Molten Rift set.
Transform into the Inferno Rider to launch up to 3 consecutive slashes in a row, each slash dealing 242.40%, 282.80%, and 282.80% Fusion DMG respectively.
After the final hit, increase the current Resonator's Fusion DMG by 12.00% and Basic Attack DMG by 12.00% for 15s.
Long press the Echo Skill to transform into the Inferno Rider and enter Riding Mode. When exiting Riding Mode, deal 282.80% Fusion DMG to enemies in front.
CD: 20s
Only use this Echo if you haven’t reached Rinascita yet. It provides a boost to Fusion DMG and Basic Attack DMG, but only when you use an Echo Skill, so make sure to keep that in mind.
Echo set 3

5pcs Set: Upon using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.
An early-game alternative if you haven’t reached Rinascita yet and are pairing Lupa with another Fusion DPS. This Echo set boosts ATK for the next Resonator when Lupa uses her Outro Skill.
Transform into Impermanence Heron to fly up and smack down, dealing 310.56% Havoc DMG.
Long press to stay as Impermanence Heron and continuously spit flames, each attack dealing 55.73% Havoc DMG.
Once the initial attack lands on any enemy, the current character regains 10 Resonance Energy. If the current character uses their Outro Skill within the next 15s, the next character's damage dealt will be boosted by 12% for 15s.
CD: 20s
Lựa chọn Echo tốt cho Lupa với vai trò Sub-DPS. Tối đa hóa các buff từ kỹ năng Outro của cô cho Resonator tiếp theo ra sân.
Echo stat













Synergies & Team Formation
Synergies
Changli is an excellent teammate for Lupa, as she can boost Resonance Liberation DMG through her Outro Skill—a stat that Lupa greatly benefits from. Together, they form a team capable of easily handling any content the game has to offer.
Just like Changli, Brant is also an excellent teammate for Lupa. Both characters can boost damage-related stats through their Outro Skills, making them highly supportive of each other when placed on the same team—helping you conquer any content in the game with ease.
A strong Main DPS option who can be supported by Lupa’s Outro Skill, granting boosts to Fusion DMG and Basic Attack DMG. The combination of their impressive personal damage outputs forms a solid team composition that can easily clear content once mastered.
Chixia focuses on dealing good damage in a short rotation typically with other DPS characters, so she fits naturally as one of the best F2P teammates in Lupa mono Fusion teams. However, she cannot use Lupa's Outro to its fullest extent, meaning characters like Encore or ideally Brant will be the recipients of those buffs. Nonetheless, Chixia remains a good option while not being the best.
This is a top-tier Healing Support option that not only fits into any team composition, but also provides 12.5% CRIT RATE, 25% Crit DMG, 25% ATK, and 15% DMG Amplify to the entire team. One of the best and most user-friendly characters in the game.
One of the most common Healing Support options that can be slotted into any team. Extremely easy to use, provides a teamwide ATK% buff and 15% DMG Amplify, all with one of the fastest rotations in the game.
More Info
Cherished Items

Ever since Lupa's parents severed ties with her, their faces began to blur from her memory.
What lingers is the way they used to reminisce about their days on Capitoline Hill, far from the small village she called home. They had once borne the name Silva, until they were cast out, shamed by defeat in the arena. From then on, their lives were marked by regret, hardship, and finger-pointing.
And yet, when they heard Lupa had won her first match, they still went to the blacksmith and had this medal forged, a gift to commemorate her victory.

This was one of many bouquets Lupa received in the arena. Bloodleaf Viburnum, the flower of Gladiators, a mark of victory and glory.
The first time she stepped into Colosseum Olymdos, she fought like a creature unleashed. Relentless. Instinctive. Wolf-like. The crowd gathered and roared. Applause crashed over her like waves, the lights above sharp and dizzying.
Only when she returned to the waiting room, the bouquet still in hand, did she hear herself laughing out loud.

The people of Septimont have a deep love for sculptures. They immortalize many things with that art. Gryphons, heroes, legends... and of course, the ever-lovable Echoes.
Lupa's favorite? Ta-da. Just one glance at those cheerful, chubby little things is enough to make her day. That's why she chose a pair of Ta-da figurines as a gift for her fellow warrior.
Captured mid-flap with their oversized ears and fearless charm, they look ready to charge into the arena, just like Lupa and PlayerName once did. That journey they shared remains one of her brightest memories.
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