Jinhsi
Basic Information

Jinhsi
Jinhsi, Magistrate of Jinzhou, gently brightens the hopes of her people, like rays of winter sunlight.
As the revered Sentinel's Appointed Resonator, she displays humility and wholeheartedly commits herself to guiding her people towards a brilliant future.
Resonator's Stats
Resonator's stats per level
Stat | Lv 1 | Lv 20 | Lv 40 | Lv 50 | Lv 60 | Lv 70 | Lv 80 | Lv 90 |
---|---|---|---|---|---|---|---|---|
![]() | 866 | 2829.83 | 4866.75 | 6173.89 | 7480.94 | 8788.08 | 10095.22 | 10825 |
![]() | 33 | 110.59 | 190.95 | 243.51 | 296.07 | 340.38 | 384.69 | 412.5 |
![]() | 103 | 331 | 567.5 | 719.13 | 870.76 | 1022.39 | 1174.01 | 1258.89 |
Resonator's Graduation Stats

15000+

2000 - 2400+

1250+

100% - 135%
- Jinhsi's ultimate is not essential to her rotation but it does deal an absurd amount of damage making it desirable to implement in her rotations. Unfortunately, it costs 150 Resonance Energy - that combined with Jinhsi's incredibly fast and frequent rotations means you won't be gaining access to this ultimate every single rotation even with obscene amounts of Energy Regeneration.
- Instead of every rotation, it's best to aim for an ultimate cast every second rotation in most cases. How much energy regen you'll need in order to achieve this varies from team to team and also how you play that team.
- Pairing Jinhsi with teammates who spend more time on the field or generate more energy of their own will reduce her requirements with the opposite causing her to need more. As a general guide you can expect to need anywhere between 100% - 135% Energy Regen but erring on the higher side will ensure it. Teammates like Yuanwu who use minimal field time will require more whereas teammates like Yinlin who use more will require less.

55% - 75%+

260% - 300%+

60%-90% (including Inherent skill)
Level Upgrade Materials
Lv 20 | Lv 40 | Lv 50 | Lv 60 | Lv 70 | Lv 80 |
---|---|---|---|---|---|
|
Skills & Resonance Chains
Skills

Basic Attack
Perform up to 4 consecutive strikes, dealing Spectro DMG.
Heavy Attack
Perform a charged attack at the cost of STA, dealing Spectro DMG.
Mid-air Attack
Perform a Plunging Attack while in mid-air at the cost of STA, dealing Spectro DMG.
Dodge Counter
Use Basic Attack after a successful Dodge to counterattack, dealing Spectro DMG.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Stage 1 DMG | 33.43% | 36.18% | 38.92% | 42.75% | 45.50% | 48.65% | 53.03% | 57.42% | 61.81% | 66.47% |
Stage 2 DMG | 19.61%+9.81%*3 | 21.22%+10.61%*3 | 22.83%+11.42%*3 | 25.08%+12.54%*3 | 26.69%+13.35%*3 | 28.54%+14.27%*3 | 31.11%+15.56%*3 | 33.68%+16.84%*3 | 36.26%+18.13%*3 | 38.99%+19.50%*3 |
Stage 3 DMG | 5.36%*7+16.07% | 5.80%*7+17.39% | 6.24%*7+18.70% | 6.85%*7+20.55% | 7.29%*7+21.86% | 7.80%*7+23.38% | 8.50%*7+25.49% | 9.20%*7+27.59% | 9.90%*7+29.70% | 10.65%*7+31.94% |
Stage 4 DMG | 31.74%+47.60% | 34.34%+51.51% | 36.94%+55.41% | 40.58%+60.87% | 43.19%+64.78% | 46.18%+69.26% | 50.34%+75.51% | 54.50%+81.75% | 58.67%+88.00% | 63.09%+94.63% |
Heavy Attack DMG | 12.00%*5+18.00%+42.00% | 12.99%*5+19.48%+45.45% | 13.97%*5+20.96%+48.89% | 15.35%*5+23.02%+53.71% | 16.33%*5+24.50%+57.16% | 17.47%*5+26.20%+61.12% | 19.04%*5+28.56%+66.63% | 20.61%*5+30.92%+72.14% | 22.19%*5+33.28%+77.65% | 23.86%*5+35.79%+83.51% |
Mid-air Attack DMG | 6.20%+12.40%+43.40% | 6.71%+13.42%+46.96% | 7.22%+14.44%+50.52% | 7.93%+15.86%+55.50% | 8.44%+16.88%+59.06% | 9.03%+18.05%+63.16% | 9.84%+19.68%+68.85% | 10.65%+21.30%+74.54% | 11.47%+22.93%+80.24% | 12.33%+24.66%+86.29% |
Dodge Counter DMG | 7.38%*7+22.14% | 7.99%*7+23.96% | 8.59%*7+25.77% | 9.44%*7+28.32% | 10.05%*7+30.13% | 10.74%*7+32.22% | 11.71%*7+35.12% | 12.68%*7+38.03% | 13.65%*7+40.93% | 14.68%*7+44.02% |
Heavy Attack STA Cost | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Mid-air Attack STA Cost | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |

Dash forward and perform consecutive strikes that inflict Spectro DMG.
Overflowing Radiance
After Jinhsi uses Basic Attack 4 or, while not in Incarnation, Intro Skill Loong's Halo, an alternative Resonance Skill Overflowing Radiance is available within 5s.
Resonance Skill Overflowing Radiance inflicts Spectro DMG and sends Jinhsi into Incarnation.
Can be cast in mid-air.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 9.79%*4+39.15% | 10.60%*4+42.37% | 11.40%*4+45.58% | 12.52%*4+50.07% | 13.32%*4+53.28% | 14.25%*4+56.97% | 15.53%*4+62.11% | 16.82%*4+67.25% | 18.10%*4+72.38% | 19.46%*4+77.84% |
Overflowing Radiance DMG | 4.96%*4+14.88%*4+19.84% | 5.37%*4+16.11%*4+21.47% | 5.78%*4+17.33%*4+23.10% | 6.35%*4+19.03%*4+25.38% | 6.75%*4+20.25%*4+27.00% | 7.22%*4+21.66%*4+28.87% | 7.87%*4+23.61%*4+31.48% | 8.52%*4+25.56%*4+34.08% | 9.17%*4+27.51%*4+36.68% | 9.87%*4+29.59%*4+39.45% |
Incarnation Duration | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Cooldown | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
Overflowing Radiance Cooldown | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Overflowing Radiance Concerto Regen | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |

Incarnation
While in Incarnation:
- Alternative Basic Attack "Incarnation - Basic Attack" becomes available. Perform up to 4 consecutive strikes, dealing Spectro DMG considered as Resonance Skill DMG. The basic attack cycle of this will not be reset. Can be cast in mid-air.
- Alternative Resonance Skill "Crescent Divinity" becomes available. Deal Spectro DMG. Can be cast in mid-air.
- Alternative Heavy Attack "Incarnation - Heavy Attack" becomes available. Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG.
- Alternative Dodge "Incarnation - Dodge" is available while in mid-air. Can be cast multiple times at the cost of Stamina.
- Alternative Dodge Counter "Incarnation - Dodge Counter" becomes available. Deal Spectro DMG.
Can be cast in mid-air.
Resonance Skill - Illuminous Epiphany
After Stage 4 of Incarnation - Basic Attack, Incarnation terminates and Jinhsi gains Ordination Glow.
Can be cast in mid-air.
While Ordination Glow lasts:
- Basic Attack is replaced with Heavy Attack "Incarnation - Heavy Attack". Attack the target in mid-air at the cost of Stamina, dealing Spectro DMG.
- Resonance Skill is replaced with Resonance Skill "Illuminous Epiphany". Send out Solar Flare that detonates as Stella Glamor, dealing Spectro DMG after a short delay. Consume up to 50 Incandescence, with each point of Incandescence granting bonus DMG Multiplier percentage to Stella Glamor.
Can be cast in mid-air.
- After casting Resonance Skill Illuminous Epiphany, Jinhsi gains Unison. This can be triggered once every 25s.
Unison
While Jinhsi has Unison, switching to other Resonators will remove Jinhsi's Unison to trigger Jinhsi's Outro Skill and the incoming Resonator's Intro Skill. Unison will be consumed in priority in place of Concerto Energy when Concerto Energy is full.
Incandescence
Jinhsi can hold up to 50 Incandescence.
When Jinhsi is in the party, all nearby Resonators in the party gain Eras in Unity.
Eras in Unity provides 2 independent effects:
Jinhsi gains 1 Incandescence anytime Resonators in the party inflict Attribute DMG. This effect may be triggered by damage of the same Attribute for up to 1 time(s) every 3s. Additionally, Jinhsi gains 2 Incandescence when Resonators in the party damage the enemy with Coordinated Attacks. This effect may be triggered by Coordinated Attacks of the same Attribute for up to 1 time(s) every 3s.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Incarnation - Basic Attack 1 DMG | 44.58% | 48.23% | 51.89% | 57.00% | 60.66% | 64.86% | 70.71% | 76.56% | 82.41% | 88.62% |
Incarnation - Basic Attack 2 DMG | 39.22%+13.08%+13.08% | 42.44%+14.15%+14.15% | 45.65%+15.22%+15.22% | 50.16%+16.72%+16.72% | 53.37%+17.79%+17.79% | 57.07%+19.03%+19.03% | 62.22%+20.74%+20.74% | 67.36%+22.46%+22.46% | 72.51%+24.17%+24.17% | 77.97%+25.99%+25.99% |
Incarnation - Basic Attack 3 DMG | 50.02%+33.35% | 54.12%+36.08% | 58.23%+38.82% | 63.97%+42.65% | 68.07%+45.38% | 72.79%+48.53% | 79.35%+52.90% | 85.91%+57.28% | 92.47%+61.65% | 99.44%+66.30% |
Incarnation - Basic Attack 4 DMG | 9.39%*6+37.56% | 10.16%*6+40.64% | 10.93%*6+43.72% | 12.01%*6+48.03% | 12.78%*6+51.11% | 13.67%*6+54.65% | 14.90%*6+59.58% | 16.13%*6+64.51% | 17.36%*6+69.44% | 18.67%*6+74.67% |
Incarnation - Heavy Attack DMG | 24.00%+56.00% | 25.97%+60.60% | 27.94%+65.19% | 30.70%+71.62% | 32.66%+76.21% | 34.93%+81.49% | 38.08%+88.84% | 41.22%+96.18% | 44.37%+103.53% | 47.72%+111.34% |
Incarnation - Dodge Counter DMG | 22.08%+16.56%*2+55.19% | 23.89%+17.92%*2+59.71% | 25.70%+19.27%*2+64.24% | 28.23%+21.17%*2+70.57% | 30.04%+22.53%*2+75.10% | 32.12%+24.09%*2+80.30% | 35.02%+26.27%*2+87.54% | 37.91%+28.44%*2+94.78% | 40.81%+30.61%*2+102.02% | 43.89%+32.92%*2+109.71% |
Crescent Divinity DMG | 50.68%+38.01%*2+126.70% | 54.84%+41.13%*2+137.09% | 59.00%+44.25%*2+147.48% | 64.81%+48.61%*2+162.03% | 68.97%+51.73%*2+172.42% | 73.75%+55.31%*2+184.37% | 80.40%+60.30%*2+200.99% | 87.05%+65.29%*2+217.61% | 93.70%+70.27%*2+234.24% | 100.76%+75.57%*2+251.90% |
Illuminous Epiphany: Solar Flare DMG | 10.00%*6 | 10.82%*6 | 11.64%*6 | 12.79%*6 | 13.61%*6 | 14.56%*6 | 15.87%*6 | 17.18%*6 | 18.49%*6 | 19.89%*6 |
Illuminous Epiphany: Stella Glamor DMG | 175.00% | 189.35% | 203.70% | 223.79% | 238.14% | 254.65% | 277.61% | 300.57% | 323.53% | 347.92% |
Additional multiplier per Incandescence | 22.40% | 24.24% | 26.08% | 28.65% | 30.49% | 32.60% | 35.54% | 38.48% | 41.42% | 44.54% |
Incarnation - Heavy Attack STA Cost | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
Incarnation - Dodge STA Cost | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Ordination Glow Duration | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Unison Duration | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Crescent Divinity Cooldown | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Crescent Divinity Concerto Regen | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 |
Illuminous Epiphany Concerto Regen | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |

Unleash the power of invocation to deal Spectro DMG.
Can be cast in mid-air.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 251.40%+586.60% | 272.02%+634.71% | 292.63%+682.81% | 321.50%+750.15% | 342.11%+798.25% | 365.82%+853.57% | 398.80%+930.53% | 431.78%+1007.49% | 464.77%+1084.45% | 499.81%+1166.22% |
Cooldown | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 |
Resonance Cost | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 | 150 |
Concerto Regen | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |

Attack the target, dealing Spectro DMG.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 80.00% | 86.56% | 93.12% | 102.31% | 108.87% | 116.41% | 126.91% | 137.40% | 147.90% | 159.05% |
Concerto Regen | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |

Summoning the power homologous with the Sentinel, Jinhsi may now gain Incandescence via Eras in Unity from damage of the same Attribute more effectively, at 1 time(s) every 1s for 20s.
Skill Upgrade Materials
Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|
Resonance Chain

When casting Basic Attack "Incarnation - Basic Attack" or Resonance Skill Crescent Divinity, Jinhsi gains one stack of Herald of Revival, stacking up to 4 times and lasting for 6s. When casting Resonance Skill Illuminous Epiphany, Jinhsi consumes all stacks of Herald of Revival. Each stack increases the damage of Resonance Skill Illuminous Epiphany by 20%.

Jinhsi restores 50 Incandescence while staying out of combat for more than 4s. This effect can only be triggered 1 time(s) every 4s.

Jinhsi gains one stack of Immortal's Descendancy after casting Intro Skill Loong's Halo. Each stack of Immortal's Descendancy increases Jinhsi's ATK by 25%, stacking up to 2 time(s) and lasting for 20s.

When Jinhsi casts Resonance Liberation Purge of Light or Resonance Skill Illuminous Epiphany, all nearby Resonators on the team gain 20% Attribute DMG Bonus for 20s.

The DMG Multiplier of Resonance Liberation Purge of Light is increased by 120%.

The DMG Multiplier of Resonance Skill Illuminous Epiphany is increased by 45% and the additional DMG Multiplier gained by consuming Incandescence is increased by 45%.
Skill Priority





Weapons
Jinhsi's signature and best in slot weapon granting an exceptional amount of Crit Rate, Resonance Skill DMG% and DMG% all stats that amplify Jinhsi's damage tremendously. This weapon handily beats out all of the competition without trouble. One thing to note when using this weapon is that due to the sheer amount of DMG% Jinhsi has from her kit, echoes and this weapon it means she can comparatively gain higher value than usual when stacking ATK %, specifically on her 3 cost echoes instead of Spectro %.
Jiyan's signature weapon that's not only fantastic for him but also usable on all damage-focused Broadblade users. Offers a huge main stat of CRIT DMG% granting excellent scaling, 12% permanent generic DMG% and up to 48% increased Heavy ATK DMG% after using 1/2 skills and or a Resonance Liberation.
Top Broadblade option only in competition with some 4★ weapons with multiple copies invested or limited 5★ weapons. Offers high base ATK, ATK%, a good amount of Energy Regen to save at least 1 sub-stat on gear to be reallocated to better uses and a stackable Resonance Liberation ATK DMG% bonus that ramps up as you use Resonance Skills.
A solid F2P 4* broadblade option for any DPS character scaling off of ATK. The ATK% boost it provides when casting your Resonance Skill is great on most characters, and while the small energy generation it provides at the same time is more situational, it can be handy as well.
A generic option, granting a stacking ATK% buff after using your Resonance Skill that starts at 0 and grants 1 stack every 2 seconds up to 4 stacks - reaching a maximum after 8 seconds. Buff resets shortly after the stack cap limit is reached after which you'll have to repeat the cycle anew. Falls behind other options due to it's buff being inconsistent but still a viable option if you don't have better.
Jinhsi cannot easily stack Autumntrace's bonus ability granting additional attack as she doesn't make use of her standard basic or heavy attacks and her enhanced basic attacks are treated instead as Resonance Skill damage thus not counting. Autumntrace is still usable but just less potent than on usual.
Another generic Broadblade option with a mix of utility and offense, granting a large amount of Energy Regen as a main stat. Also a reasonably strong and easy to maintain bonus ability that offers an ATK% buff as long as you remain above 80% HP. Our calculations assume you'll stay above 80% for the whole fight, if you can't you can lower this weapons performance.
Echo set
Echo set 1

5pcs Set: Spectro DMG + 30% for 15s after releasing Intro Skill.
Celestial Light to buff her Spectro damage. Jinhsi's Spectro damage also gets an additional buff when she uses her Intro Skill, an ability that she will often use due to her Forte Circuit.


Summon Jué to the aid. Jué soars through the air, dealing 48.64% Spectro DMG, and summons thunderbolts that strike nearby enemies up to 5 times, each hit dealing 19.46% Spectro DMG. Jué then spirals downward, attacking surrounding enemies twice, each hit dealing 48.64% Spectro DMG.
Casting this Echo Skill grants the Resonator a Blessing of Time effect that lasts 15s, during when:
- The Resonator gains 16.00% Resonance Skill DMG Bonus.
- When the Resonator's Resonance Skill hits the target, inflict 16.00% Spectro DMG 1 time per second for 15s, considered as the Resonator's Resonance Skill DMG.
CD: 20s
Jué should be her main Echo since its ability synergizes well with Jinhsi's combo, providing a significant Resonance Skill DMG bonus.
Echo set 2

5pcs Set: While on the field, ATK increases by 5% every 1.5s. This effect stacks up to 4 times. Outro Skill DMG + 60%.
Increases Jinhsi's ATK, making it very effective to boost her overall damage.
Strike enemies in front, dealing 48.64% Electro DMG, and summon Mech Waste to attack. Mech Waste deals 320.00% Electro DMG on hit and explodes after a while, dealing 160.00% Electro DMG.
After casting this Echo Skill, increase the current character's ATK by 12.00% for 15s.
Damage dealt by Mech Waste equals to the Resonator's Outro Skill DMG.
CD: 20s
Provides an ATK increase, ideal if using the Lingering Tunes set.
Echo set 3


2pcs Set: Spectro DMG + 10%.
2pcs Set: ATK + 10%
Provides a balanced buff to both Spectro damage and ATK, making it a versatile option.


Summon Jué to the aid. Jué soars through the air, dealing 48.64% Spectro DMG, and summons thunderbolts that strike nearby enemies up to 5 times, each hit dealing 19.46% Spectro DMG. Jué then spirals downward, attacking surrounding enemies twice, each hit dealing 48.64% Spectro DMG.
Casting this Echo Skill grants the Resonator a Blessing of Time effect that lasts 15s, during when:
- The Resonator gains 16.00% Resonance Skill DMG Bonus.
- When the Resonator's Resonance Skill hits the target, inflict 16.00% Spectro DMG 1 time per second for 15s, considered as the Resonator's Resonance Skill DMG.
CD: 20s
Jué should be her main Echo since its ability synergizes well with Jinhsi's combo, providing a significant Resonance Skill DMG bonus.
Echo stat

















Synergies & Team Formation
Synergies
Easily Jinhsi's best partner. Easy to activate Coordinated Attacks with high uptime, 25% Skill DMG Amplify on her Outro, Energy generation, short field time, and good personal damage. Nothing else to be said, just one of the best teams in the game, plain and simple.
Premium Hybrid option for Jinhsi who provides lots of Coordinated Attacks, good personal damage and 25% Skill DMG Amplify with a good rotation time, as well as extra heals for comfort. However, Cantarella doesn't generate enough Resonance Energy for Jinhsi to use her Ultimate every 2 rotations, happening every 3 rotations instead, which causes a significant loss in damage over time compared to Zhezhi and matches Yinlin in performance.
Another premium Hybrid option for Jinhsi, who provides 25% Skill DMG Amplify and higher personal damage than any other option, with extra healing and shields for comfort, but must be used with Verina to get Coordinated Attacks on your team in order for Jinhsi to build Forte stacks. Brant falls short of other options due to not having Coordinated Attacks, slowing down Jinhsi's Forte stack generation.
Actually pretty good even when compared to Zhezhi, due to having higher personal damage at the cost of slightly more field time. Still able to empower Jinhsi via lots of Coordinated Attacks and an albeit negligible 25% Liberation DMG Amplify on her Outro. Still a top tier pair though.
Easily the best budget option for Jinhsi, able to be ran with the most minimal levels of investment and still being able to perform simply by virtue of generating the most stacks for Jinhsi at the cost of zero field time. Really easy team to play too. Strongly recommended for F2P casual players!
The teacher and student duo is famous not only for having some of the highest Expert quickswap DPS in the game, but also for being amazing in the new Whimpering Wastes mode — able to clear tons of waves very quickly when played right, this Expert quickswap duo won't disappoint if you play it right; however, that's a tremendous ask in terms of difficulty, so be careful, it might not net good results for casual players.
One of the usual Healing Support options that can slot into any team. Super easy to use, provides amazing team-wide ATK% buffs and 15% DMG Amplify with one of the fastest rotations in the game. Particularly good for Jinhsi due to providing Coordinated Attacks for faster Forte stack generation.
Similar to Verina, a premium Healing Support option who can not only slot into any team, but also provide insane 12.5% Crit Rate, 25% Crit DMG, 25% ATK and 15% DMG Amplify buffs to your whole team. One of the best but also easy to use characters in the game. Be wary however that she lacks Coordinated Attacks and won't generate Jinhsi's Forte stacks quickly, making her a bit harder to use!
Team Formation
Best Team
ALT Team
Verina must be used with Brant in order to have Coordinated Attacks on the team.
Expert Team
VERY difficult teams to play, won't net good results for most. Verina is stronger than Shorekeeper as she provides Coordinated Attacks.
Budget Team
We recommend Verina over Shorekeeper for more casual players, for ease of use reasons. To optimize, have Yuanwu on Rejuvenating Glow with the Originite: Type IV weapon and your healer on Moonlit Clouds.
More Info
Cherished Items

A plate of Loong Buns made by Jinhsi herself, each adopting a pink hue and a sprinkling of osmanthus powdered sugar.
Each Loong Bun has a unique filling: custard, lotus seed paste, or sweet bean paste...
"Our honored guest awaits just beyond the threshold... I wonder which flavor will tick the box..."

The Magistrate of Jinzhou is constantly overwhelmed with work. From military matters to city defense and civilian security issues, she must handle everything. The City Hall is always filled with pending documents, but they alone cannot aid her in making accurate judgments. Jinhsi prefers to be present and listen to the people's demands firsthand. To make this possible, she asked Xiangli Yao to create an electronic to-do list that she could access on-the-go, allowing her to review documents while attending to other tasks.

Jinhsi had frequent nightmares in her childhood.
Once, she was drowning in her dream, caught in the surf and about to sink to the bottom of the ocean. A piece of driftwood floated by, and she clung to it, returning to shore against the tide.
When she woke up, what she was holding in her hand was a piece of scale. If you look closely, you'll notice that the scale looks similar to the ones on the Sentinel's body...
All Comments 0