Danjin
Basic Information


Danjin
With a vengeful blade of condensed blood in hand, Ranger Danjin hunts down thieves and bandits for retribution. She journeys to distant lands in pursuit of justice.
Resonator's Stats
Resonator's stats per level
Stat | Lv 1 | Lv 20 | Lv 40 | Lv 50 | Lv 60 | Lv 70 | Lv 80 | Lv 90 |
---|---|---|---|---|---|---|---|---|
![]() | 755 | 2467.11 | 4242.95 | 5382.55 | 6522.07 | 7661.66 | 8801.26 | 9437.5 |
![]() | 21 | 70.37 | 121.52 | 154.96 | 188.41 | 216.61 | 244.8 | 262.5 |
![]() | 94 | 302.08 | 517.91 | 656.29 | 794.68 | 933.05 | 1071.43 | 1148.89 |
Resonator's Graduation Stats

14000+

1700 - 2000+

1200+

100%
Danjin does not require any Energy Regen in order to function and it's not specifically recommended for her build, but if you can gain some without it costing you, having more frequent Ultimates will lead to more total damage in fights

50% - 70%+

250% - 290%+

40% - 70%+
Level Upgrade Materials
Lv 20 | Lv 40 | Lv 50 | Lv 60 | Lv 70 | Lv 80 |
---|---|---|---|---|---|
|
Skills & Resonance Chains
Skills

Basic Attack
Danjin performs up to 3 consecutive attacks, dealing Havoc DMG.
Heavy Attack
Danjin consumes STA to launch consecutive attacks, dealing Havoc DMG.
Mid-air Attack
Consume STA to perform a Mid-air Plunging Attack, dealing Havoc DMG.
Dodge Counter
Use Basic Attack after a successful Dodge to launch an attack, dealing Havoc DMG.
Dodge Counter: Ruby Shades
After a successful Dodge Counter, Danjin can use Resonance Skill Crimson Fragment to perform Resonance Skill: Crimson Erosion.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Stage 1 DMG | 28.80% | 31.17% | 33.53% | 36.83% | 39.20% | 41.91% | 45.69% | 49.47% | 53.25% | 57.26% |
Stage 2 DMG | 29.60% | 32.03% | 34.46% | 37.86% | 40.28% | 43.08% | 46.96% | 50.84% | 54.73% | 58.85% |
Stage 3 DMG | 40.00% | 43.28% | 46.56% | 51.16% | 54.44% | 58.21% | 63.46% | 68.70% | 73.95% | 79.53% |
Heavy Attack DMG | 18.67%*3 | 20.20%*3 | 21.73%*3 | 23.88%*3 | 25.41%*3 | 27.17%*3 | 29.62%*3 | 32.06%*3 | 34.51%*3 | 37.12%*3 |
Mid-air Attack DMG | 49.60% | 53.67% | 57.74% | 63.43% | 67.50% | 72.18% | 78.69% | 85.19% | 91.70% | 98.61% |
Dodge Counter DMG | 32.00%*3 | 34.63%*3 | 37.25%*3 | 40.93%*3 | 43.55%*3 | 46.57%*3 | 50.77%*3 | 54.96%*3 | 59.16%*3 | 63.62%*3 |
Heavy Attack STA Cost | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Mid-air Attack STA Cost | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |

When casting Crimson Fragment, each attack consumes 3% of Danjin's max HP. When Danjin's HP is less than 1%, this no longer consumes HP.
Carmine Gleam
Danjin attacks the target, dealing Havoc DMG.
Crimson Erosion
After Basic Attack 2, Dodge Counter or Intro Skill Vindication, use Resonance Skill to perform up to 2 consecutive strikes, dealing Havoc DMG.
When Crimson Erosion 2 hits a target, apply Incinerating Will to it.
Incinerating Will
Danjin's damage dealt to targets marked with Incinerating Will is increased by 20%.
Sanguine Pulse
Use Resonance Skill after Basic Attack 3 to perform up to 3 consecutive attacks, dealing Havoc DMG.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Carmine Gleam Damage | 19.20%*2 | 20.78%*2 | 22.35%*2 | 24.56%*2 | 26.13%*2 | 27.94%*2 | 30.46%*2 | 32.98%*2 | 35.50%*2 | 38.18%*2 |
Crimson Erosion Stage 1 DMG | 32.40%*2 | 35.06%*2 | 37.72%*2 | 41.44%*2 | 44.09%*2 | 47.15%*2 | 51.40%*2 | 55.65%*2 | 59.90%*2 | 64.42%*2 |
Crimson Erosion Stage 2 DMG | 30.00%*2 | 32.46%*2 | 34.92%*2 | 38.37%*2 | 40.83%*2 | 43.66%*2 | 47.59%*2 | 51.53%*2 | 55.47%*2 | 59.65%*2 |
Sanguine Pulse Stage 1 DMG | 28.20%*2 | 30.52%*2 | 32.83%*2 | 36.07%*2 | 38.38%*2 | 41.04%*2 | 44.74%*2 | 48.44%*2 | 52.14%*2 | 56.07%*2 |
Sanguine Pulse Stage 2 DMG | 21.60%*3 | 23.38%*3 | 25.15%*3 | 27.63%*3 | 29.40%*3 | 31.44%*3 | 34.27%*3 | 37.10%*3 | 39.94%*3 | 42.95%*3 |
Sanguine Pulse Stage 3 DMG | 32.40%*3 | 35.06%*3 | 37.72%*3 | 41.44%*3 | 44.09%*3 | 47.15%*3 | 51.40%*3 | 55.65%*3 | 59.90%*3 | 64.42%*3 |
Incinerating Will Duration | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Cooldown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |

Heavy Attack: Chaoscleave
After accumulating 60 "Ruby Blossom", long press Basic Attack to consume all "Ruby Blossom" to cast Chaoscleave, dealing Havoc DMG, considered as Heavy Attack DMG, and healing Danjin.
If current "Ruby Blossom" reaches over 120, 120 "Ruby Blossom" is consumed instead to increase the DMG multiplier of Chaoscleave and Scatterbloom performed this time.
Heavy Attack: Scatterbloom
Use Basic Attack after Heavy Attack Chaoscleave to cast Scatterbloom to attack the target, dealing Havoc DMG, considered as Heavy Attack DMG.
Ruby Blossom
Danjin can hold up to 120 Ruby Blossom.
Danjin obtains "Ruby Blossom" when using Resonance Skill Crimson Fragment.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Chaoscleave Damage | 30.00%*7 | 32.46%*7 | 34.92%*7 | 38.37%*7 | 40.83%*7 | 43.66%*7 | 47.59%*7 | 51.53%*7 | 55.47%*7 | 59.65%*7 |
Scatterbloom Damage | 90.00% | 97.38% | 104.76% | 115.10% | 122.48% | 130.96% | 142.77% | 154.58% | 166.39% | 178.93% |
Full Energy Chaoscleave Damage | 72.00%*7 | 77.91%*7 | 83.81%*7 | 92.08%*7 | 97.98%*7 | 104.77%*7 | 114.22%*7 | 123.66%*7 | 133.11%*7 | 143.15%*7 |
Full Energy Scatterbloom Damage | 216.00% | 233.72% | 251.43% | 276.23% | 293.94% | 314.31% | 342.65% | 370.98% | 399.32% | 429.43% |
Chaoscleave Healing | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 |
Chaoscleave Concerto Regen | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 |

Danjin's anger intensifies as she frantically swings her dual blades, performing multiple rapid consecutive attacks, and 1 Scarlet Burst attack(s), dealing Havoc DMG.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Consecutive Attack DMG | 24.69%*8 | 26.72%*8 | 28.74%*8 | 31.58%*8 | 33.60%*8 | 35.93%*8 | 39.17%*8 | 42.41%*8 | 45.64%*8 | 49.09%*8 |
Scarlet Burst Damage | 197.50% | 213.70% | 229.89% | 252.57% | 268.76% | 287.39% | 313.30% | 339.21% | 365.12% | 392.65% |
Cooldown | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 |
Resonance Cost | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Concerto Regen | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |

With unwavering determination, Danjin unleashes a strike, dealing Havoc DMG.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 25.00%*4 | 27.05%*4 | 29.10%*4 | 31.97%*4 | 34.02%*4 | 36.38%*4 | 39.66%*4 | 42.94%*4 | 46.22%*4 | 49.71%*4 |
Concerto Regen | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |

The incoming Resonator has their Havoc DMG Amplified by 23% for 14s or until they are switched out.
Skill Upgrade Materials
Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|
Resonance Chain

When Danjin attacks a target with Resonance Skill's Incinerating Will, her ATK is increased by 5% for 6s, stacking up to 6 times. Danjin loses 1 stacks of this effect each time she takes damage.

When Danjin attacks a target with Resonance Skill's Incinerating Will, her damage dealt is increased by 20%.

Resonance Liberation DMG Bonus is increased by 30%.

When Danjin has more than 60 "Ruby Blossom", her Crit. Rate is increased by 15%.
This effect lasts until the end of Heavy Attack: Scatterbloom even after all "Ruby Blossom" is consumed when casting Heavy Attack: Chaoscleave.

Danjin's Havoc DMG Bonus is increased by 15%, and further increased by another 15% when her HP is lower than 60%.

Heavy Attack Chaoscleave increases the ATK of all team members by 20% for 20s.
Skill Priority





Weapons
Changli's signature weapon that's not only fantastic for her but also usable on all damage-focused Sword users who have a large portion of their damage originating from Resonance Skill damage. Offers a huge main stat of CRIT DMG% granting excellent scaling, 12% permanent ATK% and up to 56% increased Resonance Skill DMG% which should be at or close to full power during the bulk of your rotation when opening with one or two resonance skills.
Camellya's signature weapon is usable by all Basic Attack focused Sword wielding characters, but clearly designed with her in mind due to a lot of its power locked behind spending Concerto mid-rotation - something only Camellya can do. Offers a decent amount of ATK%, CRIT RATE% and Basic Attack DMG for all characters but a huge Basic Attack DMG bonus after spending Concerto.
Outstanding Sword choice, offering significantly higher base damage due to its 5★ rarity, as well as a stackable ATK% buff almost every character can effortlessly get 1 stack of (but with 2 also being easily achievable by most when played correctly). Additionally has a good amount of Energy Regen, which on most characters will allow one sub-stat of Energy Regen to be allocated elsewhere to increase damage even further. Best Sword choice across the board with only S5 4★ Swords having a chance to compete with it.
Exceptional all-around generic Sword gaining its bonus close to unconditionally as most Resonators almost always aim to make use of their Intro skill and very few characters spend more than 15 seconds on field during their duration.
Often inferior to Commando of Conviction for DPS, this sword is still a great F2P 4* option for characters who need the energy boost. Realistically however, only consider this option over Commando of Conviction if you have energy problems on your character.
An amazing, completely free 4* option for characters who have extended field times, providing a rare CRIT Rate boost and loads of ATK. However, due to the nature of its buffs stacking up over time, this sword will deminish a lot in power if the wielder swaps out in less than 10 seconds.
Powerful sword for Resonators spending minimal time on the field - the shorter the better. Best for Hybrid characters executing their rotation fast and infrequently, but less powerful on Main DPS characters that aim to spend extended time on field.
Sword option for Heavy and Basic ATK users with an easy to trigger passive - with the only downside being its 10 second time limit. For characters that use their Skill multiple times per rotation, this downside is a non-issue but for Main DPS characters who take up a lot of field time and don't use their skill often this sword can lose value.
Echo set
Echo set 1

5pcs Set: Havoc DMG + 7.5% after releasing Basic Attack or Heavy Attack. This effect stacks up to 4 times, each stack lasts 15s.
Danjin's kit heavily revolves around her weaving in Resonance Skill attacks in between her Basic Attacks then using Heavy Attacks when her Forte Gauge is full. To compliment this, you'll want a 5pcs Set Havoc Eclipse.
Transform into Nightmare: Crownless and attack enemies in front, dealing 264.60% Havoc DMG. The Resonator with this Echo equipped in their main slot gains 12.00% Havoc DMG Bonus and 12.00% Basic Attack DMG Bonus.
This skill has 3 initial charges, replenished once every 12s, max 3 charges. When Nightmare: Crownless hits a target, DMG dealt by this skill is increased by 20.00%. This effect lasts for 2s and does not stack.
CD: 12s.
Set Nightmare: Crownless as your main Echo to increase her overall damage output. If you do not have access to the Nightmare version of Crownless, the normal version in Huanglong is ok but replace it once you reach Rinascita.
Echo set 2

5pcs Set: When Outro Skill is triggered, deal additional 480% Havoc DMG to surrounding enemies, considered Outro Skill DMG, and grant the incoming Resonator 15% Havoc DMG Bonus for 15s.
Suited for a Sub-DPS or quickswap Danjin with a main DPS Havoc character. Midnight Veil is both a supportive and offensive Sonata effect, so it suits Danjin if you run her in the Sub-DPS role.


Transform into Lorelei and attack surrounding enemies, dealing 405.00% Havoc DMG.
The Resonator with this Echo equipped in their main slot gains 12.00% Havoc DMG Bonus and 12.00% Basic Attack DMG Bonus.
CD: 25s.
Set Lorelei as your main Echo to increase Basic Attack DMG and Havoc DMG.
Transform into Nightmare: Impermanence Heron and deliver up to 10 consecutive strikes to surrounding enemies, each dealing 40.50% Havoc DMG.
The Resonator with this Echo equipped in their main slot gains 12.00% Havoc DMG Bonus and 12.00% Heavy Attack DMG Bonus.
CD: 25s.
Set NightmareL Impermanence Heron as your main Echo to increase Heavy Attack DMG and Havoc DMG.
Echo set 3

5pcs Set: Upon using Outro Skill, increases the ATK of the next Resonator by 22.5% for 15s.
Provides an ATK buff to the next character switching in when Danjin uses her Outro Skill.
Transform into Impermanence Heron to fly up and smack down, dealing 310.56% Havoc DMG.
Long press to stay as Impermanence Heron and continuously spit flames, each attack dealing 55.73% Havoc DMG.
Once the initial attack lands on any enemy, the current character regains 10 Resonance Energy. If the current character uses their Outro Skill within the next 15s, the next character's damage dealt will be boosted by 12% for 15s.
CD: 20s
Restores Resonance Energy so she can cast her Ultimate more. Increases the next character's DMG dealt, good when Danjin in Sub Dps role.
Echo stat


















Synergies & Team Formation
Synergies
Danjin's best Main DPS to support in her Hybrid playstyle. Huge Havoc DMG, the biggest AoE in the game and just a tiny bit of mental illness. Amazing pair despite Danjin falling behind slightly in Camellya teams compared to Roccia and Sanhua.
Easy to play in a hypercarry playstyle, but also usable in a Dual DPS semi-quickswap style, Havoc Rover and Danjin end up very flexible and strong together at all playing levels, all thanks to the general Havoc DMG buff Danjin provides on her Outro (Havoc Rover doing a lot of different DMG types).
Cantarella is the first character to properly enable Danjin to function as a potent Main DPS. She replaces the imperfect alternative of Mortefi, by allowing Danjin to exploit her multiple damage types thanks to her Skill and Havoc DMG Amplify Outro. The two together make for the best 4-star Main DPS team in the game (especially with S6 on Danjin), approaching the strength of some 5-stars (while still performing slightly lower). However, be wary that Danjin's HP loss mechanic is especially accentuated when playing her as a Main DPS, so this team will take a lot of effort to learn.
Roccia is a great option for Main DPS Danjin, sporting solid damage of her own, lots of grouping and a nice 20% Havoc and 25% Basic ATK DMG Amplify on her Outro on top of 200 Flat ATK on her Ultimate, buffs Danjin can make great use of.
The budget option if you want to play Main DPS Danjin and don't have premium 5-stars, amplifying Heavy Attacks (her main type as a Main DPS) by 38%. Providing additional buffs and personal damage with his Sequences, he dishes out some good off-field damage and buffs nicely, which is all Danjin needs. Surprisingly synergistic together thanks to Mortefi's S1 and Danjin's kit allowing him to make great use of his damage potential.
One of the usual Healing Support options that can slot into any team. Super easy to use, provides amazing team-wide ATK% buffs and 15% DMG Amplify with one of the fastest rotations in the game.
Similar to Verina, a premium Healing Support option who can not only slot into any team, but also provide insane 12.5% Crit Rate, 25% Crit DMG, 25% ATK and 15% DMG Amplify buffs to your whole team. One of the best but also easy to use characters in the game.
Team Formation
Best Team (Hybrid)
Havoc Rover (Hybrid)
Best Team (Main DPS)
It is recommended to use Cantarella with Verina in this team — Shorekeeper takes extended field time that may result in cooldown issues.
More Info
Cherished Items

Danjin has a sweet tooth. In her youth, during those rare and cherished family reunions, her mother would always buy two pieces of Loong Whiskers Crisp, one for Danjin and the other for her younger sister. This delicate sweetness brought great happiness to her life. As Danjin set out on a journey on her own, she always carries a few pieces of Loong Whiskers Crisp with her as this sugary delight provides a timely energy boost for her whenever fatigue sets in. Besides, the delicate sweetness also serves as a reminder. It reminds her of her goal to help more people live a happy life and pushes her to keep moving forward.

Danjin's master had gifted her a hand mirror. For years, as she practiced her sword skills, Danjin would see her reflection drenched in scarlet and try to stay calm. With time, she mastered the technique and the scarlet blade became obedient. But sometimes, a faint blush of crimson would still stain her cheeks, and Danjin would gently wipe it away with her hand mirror. It was a reminder of her journey from a young girl to a skilled warrior, always striving for perfection.

Danjin's jade pendant, a symbol of a pure world bestowed upon her by her father. As a child, she couldn't comprehend its significance. But after tragedy struck and her family was killed, she wears it constantly as she roams the wild. The precious jewel attracts unsavory individuals who seek to take it from her. However, they soon learn that those who covet the pendant will face severe consequences at her hands.
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