Camellya Build Guide, Skills, Combos & Teams Wuthering Waves
Basic Information


Camellya
A Bloom Bearer of the Black Shores, Camellya is free-spirited and dangerously charming.
She roams Solaris in search of talent, immersing herself in the present and relishing its pleasures, all while remaining true to herself, unburdened by thoughts of the past or future.
Resonator's Stats
Resonator's stats per level
Stat | Lv 1 | Lv 20 | Lv 40 | Lv 50 | Lv 60 | Lv 70 | Lv 80 | Lv 90 |
---|---|---|---|---|---|---|---|---|
![]() | 826 | 2699.12 | 4641.95 | 5888.72 | 7135.4 | 8382.17 | 9628.93 | 10325 |
![]() | 36 | 120.64 | 208.31 | 265.65 | 322.99 | 371.33 | 419.66 | 450 |
![]() | 95 | 305.29 | 523.42 | 663.27 | 803.13 | 942.98 | 1082.83 | 1161.11 |
Resonator's Graduation Stats

14000+

1900-2600+

1100+

110% - 130%
Camellya isn't reliant on her ultimate to deal damage but it is part of her optimal rotation due to the Concerto and damage it contributes. Camellya has in-built Energy Regeneration in her kit, allowing her to get away with less than other characters but some is still recommended to ensure she remains consistent - 10-30% is what we recommend (note you can get away with less in some teams and playstyles).

55% - 75%+

270% - 300%+

30% - 70%+ (45% - 85% With Inherent Passive)
Level Upgrade Materials
Lv 20 | Lv 40 | Lv 50 | Lv 60 | Lv 70 | Lv 80 |
---|---|---|---|---|---|
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Skills & Resonance Chains
Skills

Basic Attack
Perform up to 5 consecutive attacks, dealing Havoc DMG.
After performing Basic Attack Stage 3 or Heavy Attack Pruning, hold Normal Attack Button to continuously strike the target, dealing Havoc DMG.
Basic Attack Stage 4 is automatically followed by Basic Attack Stage 5.
Heavy Attack - Pruning
Consume STA to attack the target, dealing Havoc DMG.
Mid-air Attack
Consume STA to perform Plunging Attack, dealing Havoc DMG.
Dodge Counter
Use Basic Attack right after a successful Dodge to attack the target, dealing Havoc DMG.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Basic Attack 1 DMG | 31.45% | 34.03% | 36.61% | 40.22% | 42.80% | 45.77% | 49.89% | 54.02% | 58.15% | 62.53% |
Basic Attack 2 DMG | 23.38%*2 | 25.30%*2 | 27.21%*2 | 29.90%*2 | 31.81%*2 | 34.02%*2 | 37.08%*2 | 40.15%*2 | 43.22%*2 | 46.48%*2 |
Basic Attack 3 DMG | 25.50%*3 | 27.59%*3 | 29.68%*3 | 32.61%*3 | 34.70%*3 | 37.11%*3 | 40.45%*3 | 43.80%*3 | 47.14%*3 | 50.70%*3 |
Basic Attack 4 DMG | 12.42%*20 | 13.44%*20 | 14.46%*20 | 15.89%*20 | 16.91%*20 | 18.08%*20 | 19.71%*20 | 21.34%*20 | 22.97%*20 | 24.70%*20 |
Basic Attack 5 DMG | 24.23%*4 | 26.22%*4 | 28.20%*4 | 30.98%*4 | 32.97%*4 | 35.25%*4 | 38.43%*4 | 41.61%*4 | 44.79%*4 | 48.17%*4 |
Heavy Attack DMG | 44.33%*3 | 47.97%*3 | 51.60%*3 | 56.69%*3 | 60.33%*3 | 64.51%*3 | 70.32%*3 | 76.14%*3 | 81.96%*3 | 88.14%*3 |
Mid-air Attack DMG | 33.00%*2 | 35.71%*2 | 38.42%*2 | 42.21%*2 | 44.91%*2 | 48.02%*2 | 52.35%*2 | 56.68%*2 | 61.01%*2 | 65.61%*2 |
Dodge Counter DMG | 50.00%*3 | 54.10%*3 | 58.20%*3 | 63.94%*3 | 68.04%*3 | 72.75%*3 | 79.31%*3 | 85.87%*3 | 92.43%*3 | 99.40%*3 |
Heavy Attack STA Cost | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Mid-air Attack STA Cost | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |

Crimson Blossom
Attack the target, dealing Havoc DMG (considered Basic Attack DMG), then enter Blossom Mode.
This attack can be performed in mid-air.
Blossom Mode
- Unable to move while suspended on vines.
- Basic Attack and Heavy Attack Pruning are replaced by Basic Attack Vining Waltz: chain together 4 consecutive attacks, dealing Havoc DMG, considered Basic Attack DMG.
- When performing Vining Waltz Stage 3, hold Normal Attack Button to cast Blazing Waltz that deals Havoc DMG before automatically performing Vining Waltz Stage 4.
- Dodge Counter is replaced by Dodge Counter Atonement. Tap Normal Attack Button right after a successful Dodge to attack the target, dealing Havoc DMG, considered Basic Attack DMG.
- Resonance Skill is replaced by Resonance Skill Floral Ravage. Casting Floral Ravage deals Havoc DMG, considered Basic Attack DMG.
- Resonance Skill Floral Ravage can be cast in mid-air.
- Blossom Mode ends after casting Resonance Skill Floral Ravage.
- Blossom Mode ends after using the Levitator.
- Jump is replaced with Basic Attack Vining Ronde. Use Jump to attack the target at the cost of STA, dealing Havoc DMG (considered Basic Attack DMG). This ends the Blossom Mode.
- Using Basic Attack Vining Waltz and Basic Attack Blazing Waltz in mid-air consumes STA.
- Casting Resonance Skill Floral Ravage doesn't restore STA.
- Consume STA continuously to stay suspended on the vines.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Crimson Blossom DMG | 57.15%*2 | 61.84%*2 | 66.53%*2 | 73.09%*2 | 77.77%*2 | 83.16%*2 | 90.66%*2 | 98.16%*2 | 105.66%*2 | 113.62%*2 |
Vining Waltz 1 DMG | 48.45% | 52.43% | 56.40% | 61.96% | 65.94% | 70.50% | 76.86% | 83.22% | 89.57% | 96.33% |
Vining Waltz 2 DMG | 22.95%*2 | 24.84%*2 | 26.72%*2 | 29.35%*2 | 31.24%*2 | 33.40%*2 | 36.41%*2 | 39.42%*2 | 42.43%*2 | 45.63%*2 |
Vining Waltz 3 DMG | 11.04%*6 | 11.95%*6 | 12.86%*6 | 14.12%*6 | 15.03%*6 | 16.07%*6 | 17.52%*6 | 18.97%*6 | 20.41%*6 | 21.95%*6 |
Vining Waltz 4 DMG | 34.00%*3 | 36.79%*3 | 39.58%*3 | 43.48%*3 | 46.27%*3 | 49.47%*3 | 53.93%*3 | 58.39%*3 | 62.85%*3 | 67.59%*3 |
Blazing Waltz DMG | 11.04%*19 | 11.95%*19 | 12.86%*19 | 14.12%*19 | 15.03%*19 | 16.07%*19 | 17.52%*19 | 18.97%*19 | 20.41%*19 | 21.95%*19 |
Floral Ravage DMG | 26.46%*5 | 28.63%*5 | 30.80%*5 | 33.84%*5 | 36.01%*5 | 38.51%*5 | 41.98%*5 | 45.45%*5 | 48.92%*5 | 52.61%*5 |
Vining Ronde DMG | 26.64%*3 | 28.82%*3 | 31.00%*3 | 34.06%*3 | 36.24%*3 | 38.76%*3 | 42.25%*3 | 45.74%*3 | 49.24%*3 | 52.95%*3 |
Atonement DMG | 57.00%*2 | 61.68%*2 | 66.35%*2 | 72.90%*2 | 77.57%*2 | 82.95%*2 | 90.42%*2 | 97.90%*2 | 105.38%*2 | 113.33%*2 |
Cooldown | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Crimson Blossom Concerto Regen | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 |
Floral Ravage Concerto Regen | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 |
Vining Waltz 1 STA Cost | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Vining Waltz 2 STA Cost | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Vining Waltz 3 STA Cost | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Vining Waltz 4 STA Cost | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Blazing Waltz STA Cost | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Vining Ronde STA Cost | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
STA Cost Per Second When Suspended | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |

Hitting a target with Normal Attack, Basic Attack Vining Waltz, Basic Attack Blazing Waltz, Basic Attack Vining Ronde, Dodge Counter Atonement , Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage consumes Crimson Pistils. The Energy Regen Multiplier of this attack is increased by 150%.
Consuming 10 Crimson Pistils recovers 4 Concerto Energy and obtains 1 Crimson Bud(s). Each bud lasts for 15s, stacking up to 10 times.
Forte Circuit: Ephemeral
When Concerto Energy is fully recovered, and Ephemeral is not on Cooldown, Resonance Skill is replaced with Ephemeral.
Casting Ephemeral consumes 70 Concerto Energy and deals Havoc DMG to the targets. This damage is considered Basic Attack DMG.
Camellya enters Budding Mode after casting Ephemeral.
This can be cast in mid-air.
Budding Mode
- Sweet Dream: Increase the DMG Multiplier of Normal Attack, Basic Attack Vining Waltz, Basic Attack Blazing Waltz, Basic Attack Vining Ronde, Dodge Counter Atonement, Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage by 50%.
- Casting Ephemeral consumes all Crimson Buds. Each Crimson Bud consumed additionally increases the DMG Multiplier of Sweet Dream by 5%, up to 50%.
- When in Budding Mode, Camellya cannot gain Crimson Buds.
- When in Budding Mode, the Energy Regen Multiplier of Normal Attack, Basic Attack Vining Waltz, Basic Attack Blazing Waltz, Basic Attack Vining Ronde, Dodge Counter Atonement, Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage is reduced to 0%.
- Budding Mode ends when Camellya is switched off the field.
- Budding Mode ends when all Crimson Pistils are consumed.
Crimson Pistil
Camellya can hold up to 100 Crimson Pistils.
- Casting Intro Skill Everblooming recovers 100 Crimson Pistils.
- Activating Forte Circuit's Ephemeral recovers 100 Crimson Pistils.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Ephemeral DMG | 635.00% | 687.07% | 739.14% | 812.04% | 864.11% | 923.99% | 1007.31% | 1090.62% | 1173.93% | 1262.45% |
Budding Mode Duration | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Ephemeral Cooldown | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |

Attack the target, dealing Havoc DMG.
This attack can be performed in mid-air.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 605.00% | 654.61% | 704.22% | 773.68% | 823.29% | 880.34% | 959.72% | 1039.09% | 1118.47% | 1202.81% |
Cooldown | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Resonance Cost | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 | 125 |
Concerto Regen | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |

Attack the target, dealing Havoc DMG.
Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|---|---|
Skill DMG | 100.00% | 108.20% | 116.40% | 127.88% | 136.08% | 145.51% | 158.63% | 171.75% | 184.87% | 198.81% |
Concerto Regen | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |

Attack the target, dealing Havoc DMG equal to 329.24% of Camellya's ATK.
After activating Forte Circuit's Ephemeral, the next Outro Skill Twining deals additional Havoc DMG equal to 459.02% of Camellya's ATK.
Skill Upgrade Materials
Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 | Lv 9 | Lv 10 |
---|---|---|---|---|---|---|---|---|
Resonance Chain

Casting Intro Skill Everblooming increases Camellya's Crit. DMG by 28% for 18s. This effect can be triggered once every 25s.
Immune to interruptions while casting Ephemeral.

The DMG Multiplier of Resonance Skill Ephemeral is increased by 120%.

The DMG Multiplier of Resonance Liberation Fervor Efflorescent is increased by 50%. When in Budding Mode, Camellya's ATK is increased by 58%.

Casting Everblooming gives all team members 25% Basic Attack DMG Bonus for 30s.

The DMG Multipliers of Intro Skill Everblooming is increased by 303% and Outro Skill Twining is increased by 68%.

The DMG Multiplier of Forte Circuit's Sweet Dream is additionally increased by 150%.
Forte Circuit Perennial: Within 15s after casting Ephemeral, if Concerto Energy is full and Perennial is not on cooldown, Resonance Skill is replaced with Perennial.
Casting Perennial consumes 50 Concerto Energy and recovers 50 Crimson Pistils, dealing Havoc DMG equal to 100% of Ephemeral DMG, considered Basic Attack DMG. This skill can be cast once every 25s.
Camellya enters Budding Mode after casting Perennial and removes all Crimson Buds. The bonus DMG Multiplier granted by Forte Circuit's Sweet Dream is increased to 250%.
Immune to interruptions when casting Perennial.
Skill Priority





Weapons
Camellya's signature weapon is usable by all Basic Attack focused Sword wielding characters, but clearly designed with her in mind due to a lot of its power locked behind spending Concerto mid-rotation - something only Camellya can do. Offers a decent amount of ATK%, CRIT RATE% and Basic Attack DMG for all characters but a huge Basic Attack DMG bonus after spending Concerto.
Outstanding Sword choice, offering significantly higher base damage due to its 5★ rarity, as well as a stackable ATK% buff almost every character can effortlessly get 1 stack of (but with 2 also being easily achievable by most when played correctly). Additionally has a good amount of Energy Regen, which on most characters will allow one sub-stat of Energy Regen to be allocated elsewhere to increase damage even further. Best Sword choice across the board with only S5 4★ Swords having a chance to compete with it.
An amazing, completely free 4* option for characters who have extended field times, providing a rare CRIT Rate boost and loads of ATK. However, due to the nature of its buffs stacking up over time, this sword will deminish a lot in power if the wielder swaps out in less than 10 seconds.
Sword option for Heavy and Basic ATK users with an easy to trigger passive - with the only downside being its 10 second time limit. For characters that use their Skill multiple times per rotation, this downside is a non-issue but for Main DPS characters who take up a lot of field time and don't use their skill often this sword can lose value.
Exceptional all-around generic Sword gaining its bonus close to unconditionally as most Resonators almost always aim to make use of their Intro skill and very few characters spend more than 15 seconds on field during their duration.
Often inferior to Commando of Conviction for DPS, this sword is still a great F2P 4* option for characters who need the energy boost. Realistically however, only consider this option over Commando of Conviction if you have energy problems on your character.
Powerful sword for Resonators spending minimal time on the field - the shorter the better. Best for Hybrid characters executing their rotation fast and infrequently, but less powerful on Main DPS characters that aim to spend extended time on field.
Echo set
Echo set 1

5pcs Set: Havoc DMG + 7.5% after releasing Basic Attack or Heavy Attack. This effect stacks up to 4 times, each stack lasts 15s.
As a Havoc Main DPS, Camellya benefits most from a full Sun-sinking Eclipse set as she is able to constantly fulfill its trigger conditions by nature of being a Basic Attack-oriented Resonator.
Transform into Nightmare: Crownless and attack enemies in front, dealing 264.60% Havoc DMG. The Resonator with this Echo equipped in their main slot gains 12.00% Havoc DMG Bonus and 12.00% Basic Attack DMG Bonus.
This skill has 3 initial charges, replenished once every 12s, max 3 charges. When Nightmare: Crownless hits a target, DMG dealt by this skill is increased by 20.00%. This effect lasts for 2s and does not stack.
CD: 12s.
Crownless is the best echo to use for this set, as it gives straight up Havoc DMG bonus that Camellya will appreciate.
Echo set 2

5pcs Set: While on the field, ATK increases by 5% every 1.5s. This effect stacks up to 4 times. Outro Skill DMG + 60%.
The second best set for Camellya is the Lingering Tunes set as she can full utilize the set's 5-pc effect. Camellya will stay on field for a very long time, so she can easily reach the 6-second on-field requirement of the set for maximum ATK bonus.
Strike enemies in front, dealing 48.64% Electro DMG, and summon Mech Waste to attack. Mech Waste deals 320.00% Electro DMG on hit and explodes after a while, dealing 160.00% Electro DMG.
After casting this Echo Skill, increase the current character's ATK by 12.00% for 15s.
Damage dealt by Mech Waste equals to the Resonator's Outro Skill DMG.
CD: 20s
Mech Abomination can boost Camellya's ATK stat by 12% for 15s which Camellya can fully utilize because of her long on-field time.
Echo set 3


2pcs Set: Havoc DMG + 10%.
2pcs Set: ATK + 10%
If a full Sun-sinking Eclipse or Lingering Tunes is not yet available, a combination of 2 Sun-sinking and 2 Lingering Tunes can be used for Camellya, especially in the early game.
Transform into Crownless and perform up to 4 consecutive attacks. The first 2 attacks deal 134.08% Havoc DMG each, the 3rd attack deals 100.56% Havoc DMG 2 times, and the 4th attack deals 67.04% Havoc DMG 3 times.
After the transformation, increase current character's Havoc DMG by 12.00% and Resonance Skill DMG by 12.00% for 15s.
CD: 20s
Crownless is the best echo to use for this set, as it gives straight up Havoc DMG bonus that Camellya will appreciate.
Echo stat


















Synergies & Team Formation
Synergies
The premium Hybrid option for Camellya, who provides a flat 200 ATK via her Ultimate along with 20% Havoc DMG and 25% Basic Attack DMG Amplify on her Outro while retaining solid damage. Overall very comparable to Sanhua for extended field time reasons, so only pull her if you love her or love Camellya.
A free top tier Hybrid that complements Camellya perfectly. Sporting a huge 38% Basic Attack DMG Amplify (Camellya's main damage type) and a lightning fast rotation time, she enables the crazy woman to steal the spotlight and deal huge damage. Very close in team damage to her premium option.
If your Sanhua is taken up by another team and Roccia isn't on your account, use Danjin for a Hybrid. She can do good damage with only a slightly longer field time than Sanhua, and amplify all Havoc DMG by 23%, weaker than Sanhua's buffs but still amazing for Camellya. Otherwise, don't use Danjin.
Cantarella is an alternative option who fills a very similar role to Danjin — what she offers is less buff potential than her, however she sports significantly higher damage at minimal field time costs compared to Danjin; plus, she provides extra heals making the duo comfortable. However, we once again advise against using this pair unless your Sanhua is taken up, you want the extra heals, or you really like Cantarella.
One of the usual Healing Support options that can slot into any team. Super easy to use, provides amazing team-wide ATK% buffs and 15% DMG Amplify with one of the fastest rotations in the game.
Similar to Verina, a premium Healing Support option who can not only slot into any team, but also provide insane 12.5% Crit Rate, 25% Crit DMG, 25% ATK and 15% DMG Amplify buffs to your whole team. One of the best but also easy to use characters in the game.
Team Formation
Best Team
Alternative Team
More Info
Cherished Items

An intricately carved wooden doll, shaped in PlayerName's likeness and crafted from the roots created by Camellya's Forte. It reflects her unique aesthetic.
Before their reunion in Jinzhou, Camellya had made countless attempts to sculpt the doll's face, each attempt leading to frustration as she could never quite perfect the final stroke.
Now, after all the vague attempts and disappointments, her vision has finally come to life.
As she gazes upon her creation, she can't help but chuckle.
"So, this is what it was meant to be like," she thought.
"Hehe, just as adorable as I imagined."

A frequency spectrum-monitoring bracelet designed by the Black Shores, created at Camellya's strong insistence.
Its design resembles a cherished gift from a bygone era, equipped with similar tracking features to keep the wearer's location and safety known from afar.
Camellya understands that she is no longer the Lady Flora of old, nor does she wish to be. Gone are the days of shadowing PlayerName, but so what? Both of them will do what makes them happy.
For her, this is the sole anchor in an endless sea of meaninglessness.

A flower dedicated to a certain person.
Whether as a leader, a Modulator, or now as the Rover, the hero of Jinzhou, a guide… Camellya has never cared about his title or accompanying responsibilities. However, she knows she cannot, and indeed will not, let her own perspective on life color his judgment.
So let this everlasting flower convey her feelings where mere words may fall short.
"It only blooms for you, forever and always."
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